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Discover All 42 Heroic Trials in Zelda: Breath of the Wild – Your Ultimate Guide

All the Heroic Trials in Zelda: Breath of the Wild

Quick intro

If you love poking around every nook and cranny in Hyrule like a curious, slightly obsessive cat, Heroic Trials are your jam. These tiny side adventures send you off the beaten path with a riddle or puzzle and reward you by revealing a hidden shrine. There are 42 of them scattered across the map — perfect for players who collect shrines like some people collect weird socks.

How the trials work (the short, fun version)

Think of each Heroic Trial as a mini-scarecrow of mystery: find a clue, solve something oddball, and boom — a shrine pops up. Completing shrines gives you Spirit Orbs, which you can trade for extra hearts or stamina. You’ll be climbing, sneaking, and occasionally face-planting into rocks, but the payoff is worth it (and sometimes very goofy).

Where to find them — region-by-region cheat sheet

Farone region

Farone’s area hides a handful of cheeky puzzles: The Giant Brothers (Adjiva), The Trial of Thunder (Antuaka), The Lost Fragments (Makai), and The Savage Trial (Sarshii). If you like watery cliffs and secret grottos, this is where your inner explorer gets its protein.

Eldin region

Hotter temps and lava vibes accompany a few trials: A Matter of Courage (Aguitín), In Search of the Lost Brother (Ahram), and The Mystery of the Painting (Tamuur). Bring resistance armor and a sense of dramatic flair.

Akkala region

Akkala is jam-packed: Toward the Vortex (Alhim), The Left Eye (Izukna), The Island’s Trial (Kahoi), and The Source of Power (Nihmmat). Expect winds, odd islands, and puzzles that whisper, “climb me.”

Lanayru region

Lanayru keeps things breezy with Riding the Wind (Ayopha) and The Festival Song (Kidhha). Perfect if you enjoy gliding into solutions with dramatic wind-surfing gestures.

Twin Peaks region

Twin Peaks offers a couple of cute brain-teasers: Don’t Step on the Flowers! (Ghiar) and The Lost Relic (Rahnnak). Tiptoe politely — the flowers might judge you.

Canyon region

The canyon is a playground of trials: The Storm Subsides (Hakot), The Desert Trial (Meirah), A Mysterious Diary (Sassmah), The Perfect Drink (Sumdhi), and The Undefeated Champion (Urokka). Sand, steep drops, and the occasional dramatic gust make this area memorable.

Lake region

Watery mysteries lurk at the lakes: Jaws Face to Face (Iffush) and After the Guardians (Tayanke). Bring a raft or a very polite fish-whisperer.

Tower of the Canyon area

Near the canyon tower you’ll stumble on The Seven Heroines (Ivoshik) and The Silent Swordswomen (Zumkah). Hero stories, silent swordplay, and maybe a dramatic bow or two.

Necluda region

Necluda spoils you with variety: The Treasure of the Fountain (Jitahm), The Cursed Statue (Kamur), A Beast with Two Spears (Miiz), and A Secret of the Cedars (Tannoa). Forest edges, old statues, and secrets buried under moss await.

Forest region

The woods have trials aplenty: The Trial of Fire (Mohmran), The Power of Control (Nijak), The Pilgrimage (Shokdai), and The Dark Trial (Toviak). Expect moody trees, mysterious lights, and puzzles that hum with ancient vibes.

Tower of Tabanta

Tabanta’s breezy plateau hides The Singing Sisters (Ut Edo) and The Orni Song (Worian). If you like musical riddles and scenic views, this is your stage.

Hebra and Hills region

The chilly north and nearby hills hold The Cliff Trial (Zakkih), The Great White Bird (Aymosh), The Two Rings (Shiddaz), The Storm’s Trial (Yassa), and Under the Crimson Moon (Midraoh). Bring warm clothes and a dramatic scarf for maximum explorer chic.

Gerudo region

Gerudo’s sands and cliffs finish the roster with The Tower’s Shadow (Sasaik), Signs on the Cliff (Ahiku), and Endurance Trial (Yunish). Harsh sun, strong winds, and big, satisfying triumphs are on the menu.

Wrapping up (aka: why you should go do them)

Collecting all 42 trials is like a scavenger-hunt marathon through Hyrule: you’ll find shrines, nab extra hearts or stamina, and see parts of the world you’d otherwise miss while chasing main quests. Plus, bragging rights. So slap on your adventure hat, whistle at a nearby moblin for directions (or don’t), and enjoy the treasure-hunting chaos.