Thresh (Leveled)-full

Viego Thresh Ionia Deck Primer: Let’s Slow Things Down!

Hello everyone, Dragonguy here with the deck I’ve been using lately to grind in Masters before the season reset happens. I’ve been looking for a slower deck to try in this incredibly fast paced meta, and after trying a few different decks, the one I ended up sticking with has been Thresh Viego Ionia. It has been quite successful for me so far, so without further ado let’s go into the deck.

Origins

Thresh Viego is not a new list – it is an older list that first started making an appearance shortly after the release of Viego back in July. While multiple versions of Viego had emerged, it became evident that the version with Ionia and Thresh was the most competitive versions of Viego.

Since the release of Beyond the Bandlewood, however, the deck has fallen from grace, and many people moved away from the deck. With the season coming to an end, I thought it time to explore the deck again, and see how it holds up.

Game Plan

Viego Ionia is a slow, grindy deck that seeks to summon Encroaching Mists to power up our Viego.

Thresh and Veigo both promote a slower game plan, as they are both on the expensive side at 5 mana. Because of this, we need cards to stall out the game to survive to our powerful late game. Fading Icon and Camavoran Soldier provide 2 bodies in one action, giving us blockers for swarmy strategies, and units to kill for our other effects. Will of Ionia and Concussive Palm help deal with problematic units for a turn and delay our opponents strategy. Finally, Deny and Nopeify give us tools for answering our opponents spells.

Since we are running a deck that wants our units to die, we run Glimpse Beyond and Spirit Leech to give us ways to draw cards. Greenglade Lookout is also incredibly powerful in this deck, allowing you to get to your champions and Invasive Hydravine one turn sooner. Speaking of Invasive Hydravine, it is a very powerful value engine, summoning an Encroaching Mist every turn. If left unanswered, this can easily take over a game.

The deck is running an Atrocity to go for some over the top finishes since our units will grow throughout the game. Because of this, we also has amazing synergy with Spirit’s Refuge, as it gives the unit lifesteal and protects them with barrier. This is also one of the best ways to stabilize your life total against more aggressive strategies.

Verdict

Viego Ionia is a great deck with flexibility that offers you with some control tools to stall out games, and enough early units to impact the early game. The deck does suffer a few weaknesses, such as few ways to remove higher HP units and lack of significant healing outside of combat. However, the deck has plenty of snowball potential, and eventually your units will grow too large for your opponents to answer.

Viego Thresh also offers a different playstyle than other decks that have been prevalent in the meta, offering a nice change of pace. Thank you all for reading, and I hope I’ve convinced some of you to give this deck a try.

Dragonguy
Dragonguy

Dragonguy is a just a guy who enjoys playing some fun LOR decks. After taking targon's peak and Deep to top 32 of Guardians of the Ancient, he's been constantly looking to improve his game. Also, he's been playing a lot of Path of Champions lately, and is really enjoying Jinx.

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