Tri-Region Singleton Gauntlet: What We’ve Learned and 5 More Brews

After some great feedback from my first Singleton article - and a whole lot of Prime Glory - I am back this week to bring you 5 more decks that can fit totally different playstyles.

Right before the last Singleton Gauntlet opened, we released an article with 5 different Singleton decks of various archetypes to help you all achieve your Prime Glory. After some really great feedback, and a whole lot of Prime Glory reported, I am back this week to bring you 5 more decks that can fit totally different playstyles.

But first, I wanted to go through a bit of what I learned last week when I entered the Gauntlet. I took the following deck into the Gauntlet, which was the first deck in the aforementioned article:


In my first dive into Singleton, when it allowed only 2 regions, I also used a very similar deck. My goal here was to maximize consistency regarding the drawing and the usage of my champions. Expanding this concept to 3 regions helped that goal even more, and in the run that followed I got to achieve Prime Glory only dropping 1 game.

Along the way, as well as thanks to the help of your feedback, I learned a whole lot. Firstly, Ramp is very strong. The one game I lost was to a SI/Targon/Freljord ramp deck similar to the one I included in my first article. They were able to hold the ground during the mid-game and get their large champions out to finish the game. Later I did go on to beat a few Ramp decks as well, but still, those games were always close and Ramp was very strong, as I expected. I think there are few other variations of Ramp decks that could be expanded upon, and I will do so in this article.

On top of learning this, I also found aggro to be surprisingly good in this tri-region format. I expected them to maybe not be as strong, but nevertheless, I actually had a close game versus aggro in my run and also received a lot of positive feedback on the aggro deck from the first article as well. Going forward, I still think a strong midrange deck with a top-heavy curve is your best bet in this format. This way you can stay alive against aggro, and hopefully, close the game before Ramp decks get out of hand.

With that being said, I still wanted to provide a wide variety of decks for you to find something that resonates strongly with you – and I have faith these actually could all be solid builds. As always, make any changes and adjustments you think fit your playstyle because options in Singleton are vast and decks are highly customizable.

Dragons DemaciaIoniaTargon


Lately, I have been really enjoying my Daybreak and Dragons brew on the Standard ladder, so I figured I would transition this idea to Singleton. It follows the suit of having a really strong midrange base that can close the game out between turns 7 and 9. Obviously leveling Leona is a tall task, but even just her level 1 is a really solid card. Ideally, you can utilize all of your strong bodies and set up a well-timed Rally to finish your opponent off. Remember, in Singleton, it is harder for your opponent to have a strong removal at all times, so Fury can actually be an over-performer keyword in your games. I can easily see Dragons growing continuously through the game and eventually riding you to a victory. 

Invoke FreljordTargonShadow Isles


I wanted to take another shot at a Ramp deck in this format. I am still using the same 3 regions from last time, but here I am more focused on the Invoke mechanic. I think Invoke in a format like this could be really powerful, as it allows you to pick very particular answers for tricky situations. The worry here is that the bodies that typically have Invoke have slightly weaker stats, so you could get rolled over by an aggro deck that hits a perfect curve. I think the risk here is worth it, as the cards you can get from the Invoke mechanic can be completely game-changing.

Nightfall Aggro TargonNoxusShadow Isles


Given that the last aggro deck I wrote about worked out surprisingly well, I wanted to take a stab at Nightfall within the Singleton format. To go along with this I added a lot more Fearsome and a pretty dense Spider package to round out the followers. Sprinkle in some clutch removal and finishing power from Noxus and I think we have another really solid deck that can dish out a lot of damage. I think this one has a lot of consistency with enough draw and a powerful top end. 

Scouts BligewaterDemaciaIonia


The popularity of Scouts always is high. The deck constantly finds a way back into the meta as a really strong Midrange staple. Obviously, we have to keep this build focused on Demacia and Bilgewater. Having a strong early curve is the key to victory with this deck. Bolster that with some strong 5- and 6-drops and plenty of unit protection and you have a really powerful board presence that can snowball out of control quickly. I went with Ionia here to make use of its interaction, but there is an argument to change that to Noxus and just add a few top-end beaters that will help us close games (especially Captain Farron who might be the best card in the game in this format).

Purrsuit BligewaterFreljordPiltover & Zaun


I wanted to have a little fun with this one. I was inspired by two things. Firstly, in a mode where you have to run a bunch of one-of’s, I just had to make a Purrsuit of Perfection deck. Secondly, I was inspired by my TwinSunz Podcast co-host Josh’s recent Twisted Fate/Jinx deck as well as Casino decks in general. Mixing all of that, some key protection spells from Freljord, and the RNG effects of The Piltover University and The Howling Abyss should give us just enough ‘annoyingness’ to really make people hate this deck. I would not take this one as seriously as the others, but if you’re looking to have some fun in this format and Piltover and Zaun is your style, this could be a really hilarious option.


As for myself, I am going to stick to my playstyle and run the same deck I had success with last time – but maybe with some adjustments. That being said, I do believe there is some serious potential in these lists.

Ramp, as expected, is performing very strongly in this format. They can normally stay alive long enough to get to the late game and then close out from there. A real surprise for me was that aggro also performed well. Opening up to 3 regions allows you to get a more consistent early curve and apply really strong pressure.

I really am enjoying how all archetypes of decks are viable in this format. I highly encourage you to choose something that fits your playstyle, and make any adjustments that are needed before you start.

As always thank you for reading, and please continue to give us your feedback! Your feedback is the reason we decided to write this second article, so if you want more decks or more options, continue to let us know! Good luck in your race for Prime Glory!


Shane has played strategy card games since before he could read, thanks to his older brother teaching him how to memorize what each card did. Currently, he is the Host of the Twin Sunz Podcast, a Legends of Runeterra podcast and community with offerings for players of all levels of skill.

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