Top Masters Decks – Call of the Mountain Season – Week 3

We’re back this week with a look at some of the hip new decks that are breaking the upper echelon of Master rank! It has been a couple of weeks since the release of Call of the Mountain and the meta is starting to settle a bit. As such, players have started innovating beyond the first weeks’ new brews and I’m excited to share some of them with you.

Mageseeker Yetis by SUdden

SUdden brings us a sweet new brew that aims to capitalize on the powerful Mageseeker tribe along with other Demacian staples in Screeching Dragon, Cithria the Bold, and Radiant Guardian. The deck pairs these Demacia regulars with some of the less played Freljordians in the form of Yetis! This list runs no champions, planning to overwhelm the opponent with a big board state and effective attackers to close out games. 

To make the most of the Mageseekers in the list, there are five copies of 6+ spells found – including the full set of Remembrance in addition to one-ofs of Back to Back and Battle Fury. For removal, the deck only has access to a playset of Single Combat. This list seems like a ton of fun for players who enjoy Demacian shells – but want to shake up the status quo on the usual Bannerman/Scouts decks. The efficient curve we’ve come to expect from Demacia decks is still intact here, but this archetype sports a more robust top end and some spell support. It can also power out cheap threats with all of the Yeti-generation the deck has to offer.


Taric/Lee Sin Combo by spellgear

This is a pairing I have wanted to try since Taric was initially spoiled. As most Lee Sin decks, there are only a handful of units in this list. There are plenty of buff spells to make the most of Taric and Lee Sin simultaneously, and this deck can push damage remarkably well. There are more early units in this list than in some of the other Lee Sin builds, so it should have less trouble with the early game. The Daybreak package provides extra pressure and spells for your champions, as does Spacey Sketcher. 

The spells included in this deck provide utility and flexibility for your win condition. Bastion, Hush, and Starshaping can all help you or your units survive long enough to get your champions online. The rest of your spells are perfect targets for Taric as they benefit your units nicely and getting a free copy of them is a powerful value. Ghost can sneak wins in when targetting Taric as it’s a Burst spell that will give two allies Elusive with Taric. Targon gives Lee some new legs to stand on and the recent buff means the Ionian monk is in a better spot than ever.


Daybreak Donger by FakeHero

There has been a resurgence of Heimerdinger decks lately and among those, FakeHero brought this deck to Top 10 NA. Like any proper Daybreak list, this one sports the typical 1-2-3-4 punch of Solari units into Leona herself. Rahvun, Daylight’s Spear ensures additional Daybreak value. When Heimer enters the scene the deck shifts slightly, relying on its powerful and efficient spells to generate additional units and swarm the opponent. 

FakeHero’s list has plenty of removal in Thermogenic Beam, Mystic Shot, Get Excited!, and Sunburst. Flash of Brilliance’s recent buff brings it back to 3-mana and Heimer wants to take full advantage of that. This deck seems flexible and capable in both the early- and mid-game snowball. If you’re looking for a new take on the Heimer decks of yore, this may be the deck for you.


Heimer/Lee Combo by FiVE

When paired with Ionia, Heimer traditionally has worked best with Karma, but FiVE has introduced him to Lee Sin and the two are getting along swimmingly.

This one is a bit of a slower take on the Heimer archetype than the Daybreak version I highlighted above. It doesn’t have quite as powerful a board presence in the early game without the Solari units. Instead, Lee Sin pushes this deck to be more spell-oriented, relying on cards that benefit from additional spell-casts like Claws of the Dragon, Eye of the Dragon, and Subpurrsible.

On the interaction side, the list is robust with plenty of removal in Thermo Beam, Mystic Shot, Statikk Shock, and Tri-Beam Improbulator. Leveling Lee Sin should be no large task and Heimer will repeatedly generate turrets to keep the board swarmed.


Leemo by Pob

Last but not least, rounding out our dump of Lee Sin decks for the week is this version of Teemo/Lee Sin that focuses on two different potential gameplans.

The first is to power out mushrooms to your opponent’s deck with Teemo himself and Puffcap Peddler. All the while, you are casting your spells and keep the opposing board clear of threats. Typically, this list wants to play more of a tempo game that aims to keep ahead of your opponent on resources. As the game transitions into the mid-/late-game, Lee Sin can Dragon’s Rage his way to victory if need be.

The game plan is relatively straight forward, but this is the type of deck where executing on that plan is going to take some practice and understanding of your opponent’s deck.


That’s it for this week. What do you think of the current meta? Are you enjoying the new Lee Sin varieties that have been cropping up? Which of these lists are you most eager to try? Let us know here in the comments or over on Twitter.

RanikGalfridian

Ranik is a strategy fanatic and lover of card games. Before switching primarily to Legends of Runeterra he played Magic: The Gathering for eight years where he enjoyed dominating opponents with slow control decks. Now he focuses on creating Legends of Runeterra content for all players and enjoys discussing strategy and deckbuilding on Twitter @RanikGalfridian.

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