Perhaps one of the most anticipated patches since the release of Rising Tides, 1.6 is finally here and brings with it not only an exciting new event but also a ton of highly impactful balance changes!
Legends of Runeterra has had copious different meta environments. Despite this, there have seemingly always been a handful of cards or archetypes that stand out as dominant.
Last week LoR Game Director Andrew Yip appeared on The TwinSunz Podcast. In addition to the 2-hour in-depth talk on the show itself, RiotUmbrage also answered all the questions asked in the podcast’s Discord community.
But where do the new changes to epics fall in the grand scheme of things? Let’s take a look at the changed cards and whether or not these balance adjustments are impacting the early 1.4 meta.
In this article, we break down buffs, nerfs and reworks coming in 1.4 update that have the highest chance to impact the meta.
Patch 1.4 is packed with balance updates, new personalization items, ranked rewards and a new ranked season, improvements to Masters LP, and a new mode—the Gauntlet.
Recently Alexz Lee, Design Lead for the Rising Tides expansion, took to Twitter to ask folks what changes they would like to see to some of the underplayed Epic cards in Patch 1.4. I put my thoughts on the matter to proverbial “paper” to share with you all.
Nothing is perfect. We have heard it over and over again. And card games are certainly no exception – even with frequent updates, and as polished as LoR is, it is not without problems.
Patch 1.2 card updates affect every established Tier 1 deck and will significantly shake up the meta. Read if you want to learn about all the upcoming nerfs and buffs – and their possible impact on Constructed environment.