Sivir Akshan Demacia Deck Guide

Hello, Agigas here! This guide is dedicated to Sivir Demacia – a powerhouse archetype that combines the tools of two of the best midrange regions in the game, Demacia and Shurima.

Akshan is a strong early game champion that has the ability to completely snowball a game with Warlord’s Palace and Warlord’s Hoard. We can quickly and easily advance these landmarks, as all our spells target our units and we have ways to enable extra strikes for Akshan.

The first landmark, Warlord’s Palace, will often be used to Predict and draw a card, giving us value and card selection. The second landmark, Warlord’s Hoard, is an extremely powerful finisher when combined with your other cards, and all three modes of it are relevant depending on the situation.

To further support Akshan, Vekauran Vagabond comes in as a solid 3-drop that also summons or accelerates Warlord’s Palace.

During the midgame, our goal will be to use our midrange synergies to gain and snowball advantages. We have lots of ways to leverage combat and strike effects. We have Barriers with Brightsteel Protector and Golden Aegis, cheap Ephemeral Sandstone Chargers that come as spells with Treasure Seekers, Quick Attack keyword on Sivir and Akshan, and strike triggers on Akshan and Vekauran Bruiser.

To force the strikes and combats we want, we have Merciless Hunter to help us with the Vulnerable keyword. In addition, we run Single Combat, Cataclysm, and Concerted Strike.

Sivir is not only a strong aggressive midrange unit but also a powerful finisher once she levels. The board-wide Quick Attack and Spellshield keywords will force our opponent to sacrifice their board to survive, putting them very far behind and giving us a great opportunity to cast a Golden Aegis.

The Absolver combines especially well with Sivir. Spellshield unit is a great target for a big stat buff and the Overwhelm keyword, and level 2 Sivir will also share her keywords with our whole board. For the same reason, Vekauran Bruiser’s Lucky Finds are very strong on Sivir as well.

Techs and Options

  • Screeching Dragon provides more board control thanks to the Challenger keyword, and it is also a powerful snowball unit, which makes it a great fit in our deck. However, it is in competition with Vekauran Bruiser. Consider adding more Screeching Dragons instead of Vekauran Bruiser in fast paced matchups, as Screeching Dragon has more of an immediate effect thanks to the Challenger.
  • Ruin Runner, even after its nerf, still goes really well with our buffs. However, this is less of a standalone-good unit than Screeching Dragon or Velkauran Bruiser. It often can be harder to leverage Ruin Runner during the midgame, especially if you are falling behind. However, this is still a good finisher, especially when you can’t assemble the Sivir Absolver combo. Consider adding some Ruin Runners if you often struggle on the finishing line.
  • Baccai Sandspinner plays a similar role to Merciless Hunter. The Vulnerable keyword is particularly effective against decks that rely on some key units, and don’t have many ways to punish your Challenges (ex. strong combat tricks or removals). Consider bringing Baccai Sandspinner in for those matchups.
  • Relentless Pursuit is a cheaper, weaker Golden Aegis. It provides no Barrier, which makes it overall less synergistic with the rest of our deck. Aegis is also more impactful on defensive turns as compared to Pursuit. However, the 1-mana difference in the cost can be important, especially in very mana-intensive matchups. Consider going for a split between Relentless Pursuit and Golden Aegis if you don’t always find the use for the Barrier and/or need one more mana.

General Tips

  • Know when to use your tricks. You don’t want to use your combat tricks to protect weak units caught up in bad spots. Cast them to keep your key units alive (most importantly, Sivir and Akshan). In tempo-driven matchups, you can be less cautious with your tricks, using them early to establish a board control.
    • Keeping Akshan alive to keep advancing Warlord’s Palace at good pace should be a priority if you don’t have a second Akshan in hand. You want to summon a Warlord’s Hoard as soon as possible as it will give you the ability to finish games earlier and more decisively.
  • Get familiar with your deck’s combos and interactions. Your cards all work very well together, sometimes in ways that don’t appear obvious. Knowing how to use your synergies is key to create board advantages and snowball to victory.
    • Units with Strike effects (Akshan, Vekauran Bruiser) are very good with Concerted Strike.
    • Force blocks on your units with Quick Attack, Barrier, as well as Sandstone Charger from Waking Sands. Popular scenarios to make that happen is Cataclysm, Vulnerable, or simply through applying pressure.
    • Single Combat is also a good combo with Barrier and Sandstone Charger.
  • Work towards Sivir’s level-up. This is a massive power spike for the deck. Look to level her up faster by using your Strike effects on high-attack units. Keep track of the Sivir condition’s progress – do the math to know exactly when and how you’re going to level her up.
  • Leveled Sivir’s ability is a ‘status effect’, active only while she is alive in combat and attacking.
    • If Sivir levels during attack, she will immediately give her keywords to your other attackers. Attack order can be very important!
    • Sivir dying or losing her keywords during combat means your other attackers will also immediately lose the keywords she was sharing with them.
    • The keywords she shares are applied as a continuous aura effect. It means that the opponent won’t be able to remove the Spellshield given by Sivir to one of your attackers by normal means. As long as attacking Sivir has Spellshield, all other units have it as well.
  • Have a clear idea of how you’re going to close out the game. With all this midrangey action and tricky synergies, it can be easy to lose sight of how we are going to finish the game. Know what you need to do, how much mana would it cost, what mode of the Warlord’s Hoard you’re gonna use, etc. Spotting out lethals with this deck can sometimes be difficult, but it is a big part of what makes experienced players so successful with this archetype.

General mulligan tips:

  • Akshan is the card you always want to see in your opening hand. Getting the Warlord’s Palace down early is key to get the eventual payoff from the Warlord’s Hoard.
  • Vekauran Vagabond, a.k.a ‘budget Akshan’, is also generally a good keep to get the landmark going as early as possible.
  • Fleetfeather Tracker, Treasure Seeker, Brightsteel Protector are your cheap, strong early units, and will naturally be good keeps when the early tempo is key.
  • Sivir is really strong in some matchups even in her level 1 form, and you’re always happy to see her once she levels. Consider keeping her, especially if you already have a good early hand.

Be aware that these are just the general guidelines to help you understand the deck’s game plan. Mulligans are very matchup-dependant – please refer to the matchup section below for more specific advice on mulligans against different meta decks.


Click on the box to read detailed info about a matchup of choice:

Mulligan for: Akshan, Sivir, Vekauran Vagabond, Sharpsight. Keep Fleetfeather Tracker, Treasure Seeker if you have a good hand.

Matchup tips:

  • Shellfolk is a control-oriented deck, looking to protect themselves with cheap units and efficient spells early on, before taking control of the board with Vi and snowballing tempo and value with Curious Shellfolk. They often finish games with a leveled Ezreal and burn spells.
  • Like in most control matchups, Warlord’s Hoard is likely to trigger and win you the game if you can get it early enough. Look to protect Akshan.
  • Sharpsight is very strong against them. It allows you to block and kill an early Ezreal, of protect a key unit of yours, typically Akshan.
  • Their value might seem impressive when they get to execute their gameplan, but they actually don’t have that much going on once you’ve dealt with their engines. You should remove Curious Shellfolk as soon as it hits the board, so they don’t get to accelerate and snowball the game.

Mulligan for: Akshan, Vekauran Vagabond, Fleetfeather Tracker, Treasure Seeker, Sivir. Keep Cataclysm if you have Sivir.

Matchup tips:

  • Veigar Senna is a control deck looking to grow and discount Darkness. They boast a solid creature package for the early game, making it hard to rush them down. However, they tend to slow down a bit in the midgame, giving you the opportunity to leverage snowball effects.
  • Their deck is often quite slow at finishing games, meaning you’re very likely to complete the Warlord’s Hoard if you level Akshan early enough.
  • Focus on removing their champions, Senna and Veigar. You have very cost-efficient ways to do so, and without their champions it’s harder for them to really leverage their synergies.
  • Unfortunately you can’t prevent the strike from a turn 2 Twisted Catalyzer. Look to trade with it with one of your 1-cost units.

Mulligan for: Akshan, Sivir. Keep Fleetfeather Tracker, Treasure Seeker, Concerted Strike if you have a good hand. Keep Cataclysm if you have Sivir.

Matchup tips:

  • Zoe Nami usually spends the first 2 turns banking spell mana to level up Nami, giving you the opportuity to take control of the board. However, this window is too short to win the game, and they can quickly gain back lost Nexus health with a buffed Sparklefly.
  • The key to this matchup is to continue adding on to your early pressure all the while removing their most dangerous threats with your powerful removals.
    • Cataclysm with Sivir on Nami is a very effective way to remove her right away before they get to snowball advantages. Be careful about Sunblessed Vigor.
    • It is hard for them to save a unit from Concerted Strike if cast it targeting your two high-attack units.
    • Sharpsight is an important spell. It will help you win combats, but can also remove an attacking Elusive by blocking it, and sometime deny them a lethal to buy yourself more time.
  • When going for a lethal through their Sparklefly, you can use Single Combat after they declare blocks just to kill off your own unit Sparklefly is in combat with – this way they won’t get the Lifesteal hit.
  • They are very low on removal – Line ‘Em Up, and sometimes 1 or 2 Make it Rain and Hushes. However, don’t forget they can steal your spells with Spell Thief!

Mulligan for: Akshan, Vekauran Vagabond.

Matchup tips:

  • The games in this matchup tend to go pretty long, as they have lots of blockers and good removals to stall you out. You don’t have an answer to The Bandle Tree, but you have the tools to kill them before it wins them the game.
  • Your best way to kill them is with the Sivir + The Absolver combo. However, good Bandle Tree players will often look to ping Sivir’s Spellshield, and then not remove her. This way, if you would attempt to attack with Sivir and go for the Absolver combo they can answer with Minimorph. If they go for this line, look to give Sivir back the Spellshield with Vekhauran Bruiser’s Lucky Finds or through Warlord’s Hoard before going for The Absolver combo.
  • Look to get the Warlord’s Hoard going as soon as possible. It is generally a great finisher, and in this matchup you will often need its help to close out.
  • Golden Aegis is another key card in the matchup. They are very good at flooding the board, however, if you can force them to sacrifice their blockers to save health, and Rally right after, you’ll be in a great spot. Find the right turn to use your Rally to accelerate the pressure and win the game. The turn they play The Bandle Tree is often a great turn to Rally on as they just used a lot of mana.

Mulligan for: Akshan, Vekauran Vagabond. Keep Fleetfeather Tracker, Treasure Seeker if you have a good hand. Keep Sharpsight if you have Akshan.

Matchup tips:

  • Gangplank TF is a midrange deck looking to consistently deal face damage to you through incidental burn. You should be careful about your health total.
  • Gangplank is their key threat. A leveled GP attacking will often win them the game. Set up Cataclysm or Concerted Strike so you can remove him right away.
  • Your 1-health units are very fragile. They can kill/finish them with TF’s Red Card, Make it Rain, Parrrley, Group Shot, Pokey Stick, and Lecturing Yordle‘s Poison Dart. Even 2-health units are not safe because of Powder Kegs. If they get to remove your units effectively, you might also struggle to level Sivir. With your low-health units, look to agressively attack and trade them away in combat.
  • In the late game, keep a Single Combat or combat buff to deny Double Up Nexus damage.

Mulligan for: Fleetfeather Tracker, Treasure Seeker, Akshan, Vekauran Vagabond.

Matchup tips:

  • Yordle Burn is a very aggressive archetype, looking to swarm the board to push a lot of damage and finish you with burn. You need to be very conservative with your Nexus health, and try to stay out of reach of Decimate and Noxian Fervor. However, don’t let yourself fall too much behind on board to protect your Nexus – if you let them gain board control they’ll be able to leverage it.
  • They don’t have any protetion spell or buffs – their only spells are Pokey Stick, Noxian Fervor, and Decimate. However, be aware they have a wide diversity of spells they can access through Conchologist‘s pool.
  • Ziggs‘s attack trigger will be canceled if you kill him before the trigger resolves.
  • Ideally, you want to make use of your Brightsteel Protector’s Barrier. However, playing her on turn 2 with no Barrier is still a great play if they’ve played Stone Stackers.

Mulligan for: Fleetfeather Tracker, Treasure Seeker, Akshan, Vekauran Vagabond.

Matchup tips:

  • You need a lot of things to go right for you to upset this matchup. They are able to apply a lot of pressure and finish you with burn, kill your champions with Twinblade Revenant, block Sivir unsing a unit with Survival Skills, and Sion comes down earlier than you can usually kill them.
  • To find a way through, you need to “make them have it”. For example, don’t play around Survival Skills if it is too inconvenient – you would likely lose the game anyway, and by not playing around it you at least give yourself a chance if they don’t have it.
  • On the turn they’ve played a level 2 Sion, try to survive their attack without killing him off, or the Rally will end you. If you can avoid blocking him it will prevent them from killing Sion off with their own Ravenous Flock either, but be aware they also have a lot of burn.

Closing Words

Sivir Demacia is still one of the most powerful decks of the meta, as it has a wide array of good matchups. The high play rate of its two bad matchups – Draven Sion and Yordle Burn – is the only thing keeping the deck from breaking into Tier 1.

In a tournament setting, however, Sivir Demacia is definitely one of the best choices granted you build your strategy around a ban on Draven Sion.

If you have a question, want to share feedback, or discuss this guide, I’ll be happy to answer you in the comments below! 😉

If you like my content and don’t want to miss out on anything, you can follow me on Twitter, where I share every article I write, but also my tournament performances, my most successful decks, etc… 😄

Thanks for reading!


LoR player with multiple tournament wins and #4 ladder peaks. Ascended Seasonal top 4. I love writing guides to share my experience with the game with the community!

2 Responses

  1. Kassadin says:

    Soo… We can finally play the deck without feeling guilty?

Leave a Reply

Your email address will not be published. Required fields are marked *