Scouts Deck Guide & Matchups

Hello, Agigas here! I am a Master player since beta with several #4 peaks and tournament wins. I love sharing my knowledge about the game and I have been a regular writer at RuneterraCCG. I write in-depth deck guides, articles for tournament players, and curate our constantly updated Meta Tier List.

This particular guide you’re reading is part of our on-going series of guides on meta decks. You can find all the other guides and a matchup table on this page.

This guide is dedicated to Scouts – an archetype that has been one of the premier meta decks since the introduction of its signature keyword, even despite numerous nerfs to its cards.


Archetype: Aggro/Midrange.

Scouts are a powerful board-centric deck that relies on its signature keyword, “Scout”, to find advantages. When this deck dominates the board, attacking twice with Scout pushes a huge amount of damage.

Miss Fortune and Quinn are the perfect headliners for this deck that is filled with ways to gain extra attacks. Your champions can level-up very quickly, and once one of them does – you are in a very good position. To peel for these key units, Scouts run quite a few protection spells. Sometimes, a good draw with Miss Fortune can make you feel like you are almost playing a combo deck, even though your list is filled with strong aggro/midrange units.

Thanks to the recent addition of The Grand Plaza, Scouts can now both develop their own board and also control the opponent’s board at the same time. Furthermore, The Grand Plaza synergizes very well with your key Scout units like Grizzled Ranger and Island Navigator. Challenger also pairs very well with Miss Fortune’s ability, as it allows for better trades and ‘picks’ against the opponent’s 1-health units. Even though Scouts tend to run out of cards in some of the longer games, they do still have a decent staying power thanks to The Grand Plaza’s value and the raw strength of midrange units like Cithria the Bold.


General Tips

  • Miss Fortune is the best card in your deck. While Scouts still remain as a powerful deck even when you don’t draw Miss Fortune, there is no arguing that it is MF who really makes the deck shine. Her ability is very strong with Scout units, and the threat of her level-up is considerable. Even in her level 1 form, MF combined with your combat tricks can force the opponent into awkward plays, freeing a lot of space for your other units to finish the job.
    • When you have Miss Fortune, you can play more reactive to try and protect her with combat tricks.
    • Unless under specific circumstances, avoid trading with your Miss Fortune. If she stays alive and levels up she will probably win you the game.
    • Keep track of her level-up condition and plan ahead to level her up as fast as possible.
  • You can’t trigger Scout twice during the same turn, not even with Relentless Pursuit. Because of that, casting Relentless Pursuit during your opponent’s attacking turn is often the way to gain the most pressure out of it, especially when you have a Miss Fortune or a Quinn. However, it can sometimes be worth casting Relentless Pursuit even if it doesn’t enable an additional Scout attack. And later in the game, you will often use it as a finisher regardless of what turn it is.
  • You don’t have burn damage. You are aggressive, but you don’t have a lot of reach (except for Miss Fortune’s ability and champion spell) – so you need to keep the board pressure up in order to win. Scouts’ playstyle is not a “fast and loose” playstyle of a true aggro/burn deck, we act more as a fast-paced midrange deck would. You still want to pressure the opponent and close the game out fast, but you also need to work for good trades and maintaining a solid board.
  • You can easily run out of board space. Because you have The Grand Plaza and a lot of cards that make two units (Quinn, Petty Officer, Island Navigator), it is very easy to find yourself with a full board and not much to do with your mana. Plan ahead: sometimes you should take trades to free space for future units, while other times you have to avoid trades to benefit from board-wide synergies (Cithria the Bold, Ranger’s Resolve, Miss Fortune’s ability).

General mulligan tips:

  • This deck relies a lot on Miss Fortune – you often want to mulligan most other cards to increase your chances of finding her. Don’t be afraid to mulligan away your low-cost units to find her, your deck has a low curve so you’re unlikely to brick. The Grand Plaza is another key card you might want to mulligan for when value and control are valuable.
  • If you already have your key card(s), keep curve-out units and cards that combine nicely with your key cards. Scout units and protection spells are a great way to enable your Miss Fortune.

Be aware that these are just the general guidelines to help you understand the deck’s gameplan. Mulligans are very matchup-dependant – please refer to the matchup section below for more specific advice on mulligans against different meta decks.


Matchups

Click on the box to read detailed info about a matchup of choice:

Mulligan for: Miss Fortune, Fleetfeather Tracker; Blinding Assault, Sharpsight, Relentless Pursuit, Jagged Butcher, Brigthsteel Protector if you have Miss Fortune.

Matchup tips:

  • Their gameplan is to put a lot of shrooms in your deck, stall with freeze and force you to draw with Hexcore Foundry, then finish you with Ezreal. While you don’t really have an answer to that gameplan, your powerful pressure is often too much for them to stall long enough.
  • They can greatly accelerate their gameplan by hitting your nexus with Teemo. He is a priority unit to get rid of with challengers.
    • Use Sharpsight to be able to block him.
    • Be aware they are likely to protect him with freezes and Troll Chant.
  • Their freezes are their best stalling tools. When they tap out of their freeze during their turn thinking they are safe, punish them with your Relentless Pursuit.
  • Their win condition is entirely tied with burn damage – be very conservative with your nexus health.

Mulligan for: Miss Fortune; strong curve – if you already have Miss Fortune.

Matchup tips:

  • Miss Fortune really shines in this matchup! You can level her up quickly and they don’t have easy ways to remove her until they’ve played Lee Sin. She also makes Lee Sin significantly worse on defense because her ability breaks his Barrier.
  • With or without Miss Fortune, you can out-pace them with your strong units, and push a lot of damage. However, you can’t really deal with Lee Sin, so the longer the game goes, the lower your chances are.
  • Plaza isn’t very good in this matchup because it takes time to set up. It slows you down, often unnecessarily. Furthermore, they have some stuns and silences to prevent you from using your landmark properly.
  • They have a lot of counterspells, and because you don’t have many targets for those they tend to accumulate and rot in their hand. Try to cast your ‘counterable’ spells only once they have tapped out, else you’re giving value to Nopeify and Deny.
    • For example, when they’ve tapped out on turn 2 for a Mountain Goat, play your Blinding Assault immediately on the same turn instead of waiting and playing it on turn 3. This way they can’t Nopeify it.
  • Once they get Lee Sin onto the board, the game gets harder – you can’t easily remove him through his Barrier. However Lee Sin can’t defend well against a large board, so if you have enough pressure you can finish the game before they kill you.
  • Bringing Stony Suppressor to your build can really make this matchup even more favored.

Mulligan for: Miss Fortune, Jagged Butcher, Ranger’s Resolve; Sharpsight, Relentless Pursuit, and Grizzled Ranger – if you already have Miss Fortune.

Matchup tips:

  • While they have the inevitability in the late game, you can easily out-tempo them in the early/mid-game. Most of their answers are over-costed against your threats, giving you the opportunity to accelerate the pressure.
  • Be aware of Avalanche, Withering Wail, and Anivia’s ability. Set up situations where those are less efficient.
    • Ranger’s Resolve is a key card to counter those plays while gaining a massive amount of tempo.
  • Play around The Ruination. Force them to use it while you still have mana to re-develop on the very same turn. Avoid using too much mana on units while they still have 9+ mana.
  • Grizzled Ranger is a great unit you can develop into a potential Ruination.
  • Relentless Pursuit is an insane card that can capitalize on your board pressure while their defenses are down.
  • Once Anivia is on board, they can use Anivia’s Harsh Winds to freeze your attacking unit and gain a lot of time.

Mulligan for: Miss Fortune, The Grand Plaza; Sharpsight, Blinding Assault, Ranger’s Resolve if you have Miss Fortune; Fleetfeather Tracker, Jagged Butcher, Island Navigator if you have a good hand.

Matchup tips:

  • Because of your strong mid-game pressure, it can be tough for them to hold on until they find a lethal with Elusive units.
  • They have some removals, but only damage-based removals. Hence, they can struggle to go through your protection spells.
  • leveling TF up is their most likely way to bridge through the mid-game and get to the turn they’ll flood the board with Burblefishes. They can level him up very quickly with Pick a Card.
    • You can’t remove TF without the attack token and a challenger. It can make removing TF before he levels up difficult.
    • Relentless Pursuit can give you the attack token when needed.

Mulligan for: Miss Fortune, Jagged Butcher; Ranger’s Resolve, Sharpsight, Relentless Pursuit, and Grizzled Ranger – if you already have something to do in the first three turns.

Matchup tips:

  • While they have the inevitability in the late game, you can easily out-tempo them in the early/mid-game. Most of their removals are over-costed against your threats, and their ramp costs them an initial loss of tempo, giving you the opportunity to accelerate the pressure.
  • Be aware of Avalanche and Withering Wail, try to set up situations where those are less efficient.
    • Ranger’s Resolve is a key card to counter those plays while gaining a massive amount of tempo.
    • They will struggle to answer an open attack with a wide board as long as your units have more than 1HP.
  • Play around The Ruination. Force them to use it while you still have mana to re-develop on the very same turn. Avoid using too much mana on units while they still have 9+ mana.
    • Grizzled Ranger is a great unit you can develop into a potential The Ruination.
  • Relentless Pursuit is an insane card that can capitalize on your board pressure while their defenses are down.
  • Avoid getting in range of their Atrocity, you have absolutely no way of countering it. In the same vein, as long as you can avoid taking damage early and stay at 20 nexus health, it will protect you from Ledros into Atrocity later. However, don’t go out of your way for it, your priority is to gain pressure.

Mulligan for: Miss Fortune; protection spells, Island Navigator and Relentless Pursuit if you have Miss Fortune.

Matchup tips:

  • They can struggle to remove Miss Fortune.
    • Their best way is through cheap damage, but your protection spells can prevent that.
    • Vengeance, or for some versions Crumble, can get rid of Miss Fortune but cost them a lot of tempo.
  • Play around AoE damage like Twisted Fate’s Red Card or Withering Wail. Be very careful when they have a Keg.
  • In the midgame Cithria can help to push a lot of damage on their nexus, they are pretty weak to the Fearsome keyword.
  • Play around Ruination whenever possible. -If they get to Pack Your Bag you most likely lose; don’t let them time to get there.

Mulligan for: Miss Fortune, The Grand Plaza; strong early curve, Island Navigator, Sharpsight, Cithria the Bold – if you have a good hand.

Matchup tips:

  • They want to win through the Star Spring. This is very hard to stop for you because you have neither landmark removal nor any ways to prevent their healing.
  • Even without Star Spring, they can lock you out of the game if you will give them enough time to develop and protect Tahm Kench.
  • Your board flood can be very oppressive for them, use it to push a lot of damage. Apart from the Broadbacked Protector, they don’t have a lot of Nexus healing (only Guiding Touch).
  • Use The Grand Plaza with Scout units to remove their key units by challenging them twice in the same turn. Unless they have a lot of healing and protection in hand, you can remove Soraka or Tahm Kench this way.
    • Island Navigator is better than Grizzled Ranger when going for that plan because she is less vulnerable to Hush.
  • Miss Fortune is strong as always, but they do have ways to remove her (Tahm Kench, Boxtopus, and Shakedown).
  • Cithria the Bold is a very powerful mid/late-game finisher, the buff and Fearsome keyword can help to push a lot of damage.

Mulligan for: Miss Fortune, The Grand Plaza; Grizzled Ranger, Island Navigator – if you have a good hand; Blinding Assault, Sharpsight – if you have Miss Fortune.

Matchup tips:

  • Despite the fact that Scouts are an aggressive archetype, the key to this matchup is not as much in pushing early damage as in keeping control of the board.
  • Plaza is a very important card in this matchup. It allows you to gain a lot of value from of your units while removing the opponent’s key cards like Miss Fortune.
    • When the opponent curves out perfectly, it can feel bad to play Plaza out on turn 3 because you’re paying a heavy tempo cost and a lot of Nexus health – sometimes even going under 10 health as early as turn 3! However, keep faith in Plaza – with cards like Island Navigator and Grizzled Ranger it can get you back the control of the board extremely fast.
  • Miss Fortune is another key card in the matchup. She can level up quickly and put an end to the game very early. Neither of you has proper removal, so your only way to deal with her is through Challenger, which is easier said than done because of protection spells.
    • Miss Fortune shapes the game around her. Keep combat tricks up to protect your Miss Fortune, or to help with removing the opponent’s MF.
    • Remember that Miss Fortune’s ability breaks Barriers.
  • Ranger’s Resolve completely negates the effect of Miss Fortune’s ability on units, even when she is leveled-up. However, it still destroys Barriers even if it does 0 effective damage because of Tough.

Mulligan for: Miss Fortune; Island Navigator, Fleetfeather Tracker, Jagged Butcher, Petty Officer, Blinding Assault – if you have Miss Fortune; The Grand Plaza, Brightsteel Protector – if you have a good hand.

Matchup tips:

  • They have a lot of small units and synergies to capitalize on their wide boards. Limiting their swarm will help you contain their aggressive synergies.
  • They don’t have particularly good punishes against developing, so outside of specific circumstances you should develop before attacking. This will also help with trades, which goes further in limiting their swarm synergies.
  • Miss Fortune’s ability is absolutely devastating for them if you pair it up with Challengers. Miss Fortune alongside Blinding Assault can demolish their board quickly.
    • They have Get Excited to try and get rid of Miss Fortune early (Augmented Experimenter can serve that purpose later as well), so you might want to keep mana up to protect her whenever they have 3+ mana.
  • Getting multiple units out of one card (Island Navigator, Petty Officer) can help a lot to contain their board flood.
  • Later on, Jinx can single-handedly win the game if not dealt with. Challenger is your only way to remove her (Plaza, Fleetfeather Tracker, and Valor).

Mulligan for: Miss Fortune, The Grand Plaza; Grizzled Ranger, Brightsteel Protector, Riposte, Fleetfeather Tracker – if you have a good hand.

Matchup tips:

  • Their strong mid-game that leverages Barriers can be tough to beat.
    • Whenever possible, offer trades with your smaller units rather than your bigger ones – this way you limit the impact of Barriers.
    • Miss Fortune prevents defensive Barriers.
  • Plaza helps us to keep up in value, especially when combined with Grizzled Ranger.
  • You don’t have ways to prevent a Fiora win condition. If they go for it, your best shot is to try and kill her in combat with the help of combat tricks. Alternatively, you can aim to just win faster than they would achieve Fiora win condition.
  • Be careful to not cast Riposte when it can be answered with a Concerted Strike from them.
  • Relentless Pursuit is unlikely to resolve because they tend to accumulate Nopeify’s and Deny’s in their hand as the game goes on.
  • Take good trades and play around their combat tricks. You need to snowball a board advantage and use this pressure to win the game. Force them into trades without proper support from their combat tricks. This will make their deck very clunky because they need a board presence to leverage their protection spells and synergies.

Mulligan for: Miss Fortune, Fleetfeather Tracker, Jagged Butcher, Brigthsteel Protector; Grizzled Ranger if you have a good hand.

Matchup tips:

  • You can out-tempo them early, but they will often be able to stabilize in the mid-game, and from there finishing can be tough. A well-timed Relentless Pursuit can be crucial in capitalizing on your pressure and winning the game.
  • They often have enough tools to deal with an early Miss Fortune, it is very hard to level her up early in this matchup.
  • While they do have a lot of removals, they can run out of answers for your key units in the mid-game. Running them out of removal is the most frequent way to win this matchup. Your threats that are resilient or inconvenient for them to deal with (Grizzled Ranger, Quinn, Cithria) will help you with that plan.
  • They are very effective at punishing developing in the mid-game (Tri-beam Improbulator, Arachnoid Sentry).

Mulligan for: Miss Fortune, The Grand Plaza; Sharpsight, Blinding Assault – if you have Miss Fortune; Grizzled Ranger, Brightsteel Protector – if you have a good hand.

Matchup tips:

  • Miss Fortune is your reliable win condition in this matchup. They do have some ways to remove her (mostly Trifarian Gloryseeker and Culling Strike, plus Reckoning later), but those are not many and you can counter them (Sharpsight against Culling Strike, Brightsteel Protector against Trifarian Gloryseeker).
    • Even when Miss Fortune does not level up, she can give you a lot of value with her ability – they have several 1-health units.
    • Playing her out with Plaza on the board will prevent them from using Culling Strike on her this turn.
  • When you can’t pull off the Miss Fortune victory, you can still very much win a more drawn-out game through good trades enabled by Plaza. This is a slow win condition, and as such can be a bit less reliable. Also, good Ashe Noxus draws will out-scale you in the mid-to-late game because of cards like Avarosan Heartguard and Trifarian Assessor. Trading into their units can make their synergies weaker because their deck is made to snowball through their board (Trifarian Assessor).
  • Reckoning is a very potent card and can win them the game, be careful about it. Just as when playing against Culling Strike, you can save some units here with buffs.

Conclusion

Scouts are dominating this season, boasting an extremely impressive win rate – and popularity that is ever climbing as the season unfolds. Many value Scouts as a ladder deck due to its fast games, but it’s also a very good tournament deck (it was a part of the lineup in two of my biggest tournament wins).

If you have a question, want to share feedback, or discuss this guide, I’ll be happy to answer you in this dedicated Reddit post! 😉

If you like my content and don’t want to miss out on anything, you can follow me on Twitter, where I share every article I write, but also my tournament performances, my most successful decks, etc… 😄

Thanks for reading!

Agigas

I am a master player since Beta, with several #4 peaks and tournaments win (EU DoR 2, NA DoR 13, GiantSlayer). I am also TSM/Blitz.gg LoR consultant. I love writing guides to share my experience with the game with the community!

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