Patch 2.3.0: Shurima Expansion & Cosmetics, Champion Mastery, Aphelios Nerf, and More

'The Empires of the Ascended' expansion arrives March 3! It introduces a new region — Shurima — as well as 110 collectible cards across all regions, including 9 champions.

‘The Empires of the Ascended’ expansion arrives March 3! It introduces a new region — Shurima — as well as 110 collectible cards across all regions, including 9 champions.

Visit our comprehensive info-hub page to learn all about the new expansion, its champions, and keywords. There you can also catch-up on all of the reveals of the spoiler season! You can theorycraft with all the new cards in our Deck Builder!

Patch 2.3.0, will be playable at approximately 11 AM PT, March 3. Below are the official patch notes, originally posted at


BASE STATS: 3|3 → 3|2

We want to flatly decrease Aphelios’ survivability and increase counterplay. Given the power and versatility of his kit, we will continue to monitor his performance and make follow up changes in the future if need be.

Region Road Updates

With Shurima’s rise comes a new Region Road, and Demacia, Noxus, Freljord, and Shadow Isles have also been extended for the addition of their newest champions.

  • Shurima Region Road added, featuring 25 levels, including a Shurima card back.
  • Demacia, Noxus, Feljord, and Shadow Isles extended an additional 4 levels.

Champion Mastery

Patch 2.3.0 introduces the Champion Mastery feature. Play your favorite champions to increase their Champion Mastery level, and unlock special card borders to show off your prowess! Learn all about Champion Mastery here.

New Lab: United Front PvP

Patch 2.3.0 brings a new rotation to Multilab:

  • Lab of Legends
  • United Front PvP (New in 2.3.0!)
  • Heimer’s Madness

Heimerdinger has taken another crack at his United Front Lab, upgrading it to a 2v2 PvP tag-team battle!

Just like in United Front PvE, each player is offered a champion at the start of the game, which determines the deck they’ll bring into battle, but they share a board & units, and must work together in order to achieve victory!

You can queue with either a friend or random partner, but regardless of your recruitment strategy, communication is essential to optimize your plays. Use the experimental P.I.N.G. system by dragging special social emotes onto the board to suggest attackers, blockers, send a friendly fistbump, and more!

Ascended Oasis

For legends who come back stronger than before.

This Board has special visual effects and music.


The desert holds many wonders, and Fen may just be the cutest of them all.

Personality: Clever

Hobby: Sand Surfing

Fen is available in the Empires of the Ascended Event Pass.

The Curator of the Sands

For legends who do what is right, not what is easy.

The Butcher of the Sands

For legends who succumb to the beast within.

The Emperor of the Sands

For legends who overcome the past.

The Stoneweaver

For legends who move mountains.

Event Pass

  • Empires of the Ascended Event Pass available for 975 Coins. Purchasing the Event Pass will immediately unlock the Fen Guardian. Additional details:
    • Grants access to an upgraded event path with premium rewards. Play games to earn Sun Discs and unlock more rewards, including Guardian variants, Emotes, Card Backs, Prismatic Cards, and more!
    • Purchase before March 16 to get an exclusive quest that awards 10 Sun Discs and a Rare Prismatic Chest!
    • Event ends and pass expires March 31 at 11:00AM PT.

Deck Bundles

Jump straight into the heat of battle (and the Shuriman desert) with 2 new deck bundles available in the store. Challenge your enemies with powerful combos with the Wardens of War deck featuring Renekton and Jarvan IV, or strike fast and hard to activate Reputation with the Mistresses of Battle deck.

Wardens of War

Available for 2115 Coins, prorated for any cards you already own.

Mistresses of Battle

Available for 2052 Coins, prorated for any cards you already own.

Ranked Rewards & New Season

With the release of Empires of the Ascended, the Cosmic Creation Season has come to a close. Fight hard in the Empires of the Ascended season to earn your place in the next Seasonal Tournament, which will be run using a new format! Get all the details on the future of Seasonal Tournaments here.

  • Ranked will be disabled from 9:00-11:00AM PT to prepare for the new Ranked season.
  • Rewards based on your Cosmic Creation rank will be delivered to your account.


For Empires of the Ascended we’re adding five new archetypes to the Expeditions pool, featuring the new champions and strategies highlighted in this expansion.

  • Five new Empires of the Ascended archetypes added to the Expeditions draft pool.
    • Ascension: Restores the Sun Disc to achieve the glory of level 3 Azir, Renekton, or Nasus.
    • Challengers: Renekton and Jarvan IV use Vulnerable and Challenger to force opponents into fights at their advantage.
    • Incubators: Taliyah and Lissandra use landmarks with Countdown to spawn huge units.
    • Reputation: Sivir and LeBlanc use big strikes to enable Reputation and dish out huge damage combos.
    • Slayers: Nasus and Kindred slay units to grow into unstoppable gods of death.
  • Empires of the Ascended archetypes will temporarily be four times as likely as they would otherwise be to appear in the initial Champion Picks. We’ll even out these chances in a later patch.
  • Cards from Empires of the Ascended have been added to various appropriate archetypes.
  • NOTE: Active Expeditions will not roll over into Empires of the Ascended, and players will be forced to retire any active runs. Active trials (not those mid-draft!) will be compensated normally.


  • Increased the maximum number of deck slots in the Collection from 30 > 50.
  • Known issue – cross-shard friend challenge has been disabled until patch 2.4.0 to address several high-severity bugs. We apologize for the inconvenience; please keep an eye out for additional updates.


  • Fixed an issue where Katarina would occasionally strike the Nexus while being the target of Dragon’s Rage.
  • Fixed a visual issue where Stress Testing would cause Fleeting cards to overlap in hand.
  • Fixed several visual issues with tooltips occasionally being overlapped by other UI elements in the tutorial.
  • Fixed an issue where The Cloven Way would occasionally get stuck on the board.
  • Fixed several text issues in card text, descriptions, and tooltips in our continued focus on improving consistency.
  • Fixed an issue where Aphelios could sometimes create Moon Weapons without the Phase requirements being met.
  • Fixed an error where casting Pick A Card would occasionally result in a visual bloom effect.
  • Fixed an error where an interaction between Aurelion Sol and Celestial cards would occasionally result in a visual bloom effect.
  • Fixed an issue where a silenced Jinx would occasionally allow Super Mega Death Rocket to persist over multiple turns.
  • Fixed an issue where Tahm Kench would occasionally not play any VFX when obliterating units.
  • Fixed an issue where Wiggly Burblefish would occasionally not play any SFX when attacking.
  • Fixed an issue where the numbers for Wildcards / Currencies on mobile would display incorrectly.
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