Patch 2.2.0: Card Layout and Round Timer Update, Heimer’s Madness Lab

Patch 2.2.0 is a smaller update - it features no balance changes and is focused on smaller quality-of-life improvements to the game instead.

Patch 2.2.0 is a smaller update – it features no balance changes and is focused on smaller quality-of-life improvements to the game instead. LoR devs are preparing the game for the Cosmic Creation Seasonal Tournament and the Shurima set release scheduled for March 3.

The main news is that Legends of Runeterra has introduced a new region icon placement on cards (which already caused a stir on Reddit and social media – let us know what YOU think in the comments below!).

Additionally, a tweet by an official LoR account announced a change that wasn’t relayed in the patch notes – round timers will now grant appropriate rebates for events with longer animations, like champion level-ups and triggered effects.

Below are the official Patch 2.2.0 notes, originally posted at The patch will hit live servers on February 17, approx 9 AM PST – however, some of the changes such as card layout updates have already preloaded and have taken effect on some devices.

Card Layout Update

Patch 2.2.0 introduces a brand new look for cards! As we’ve added more (and more complex) cards to the game, we’ve seen text overlapping with Region icons in some languages. This update gives text a little more room to breathe and makes the Region more distinguishable across the board.

New Lab: Heimer’s Madness

Patch 2.2.0 brings a new rotation to Multilab:

  • Lab of Legends
  • United Front
  • Heimer’s Madness (New in 2.2.0!)

After some brutal battles in Lab of Legends, Heimerdinger seems to have gone mad with his newest experiment – Heimer’s Madness!

This new 1v1 PvP Lab starts out pretty tame, but can quickly get out of hand. Here’s a crash course on how to manage your madness:

  • Each player starts with 4 max Mana, and a small premade deck with a few random Champions, Spells, and Followers.
  • At Round Start, instead of gaining an additional max Mana, the cost of all cards in each player’s hand and deck is reduced by 1, down to a minimum of 1.
  • Each Round, the attacking player receives a spell that lets them choose a card to add to their hand, with 2 additional copies added to their deck.

Create low-cost Followers and Spells to overwhelm your opponent, or choose high-cost cards and try to control the match long enough to discount them for some insane combos!


We’re sticking with minor tweaks again this time around, starting with some light buffs to Afterlife and Moonlit Heist by removing some of their more inconsistent cards. Shroom and Boom is receiving some new aggressive options and losing Insightful Investigator. Finally, Augmented Assault is gaining the Investigator as well as a few more 2-cost commons to fuel it.

  • Reduced the Luminous Dusk offering bonus to half of what it was previously, meaning it will now show up twice as often as normal. This will be completely removed with the following patch.


  • Removed: Pesky Specter, Ravenous Butcher

Augmented Assault

  • Added: Clump of Whumps, Insightful Investigator, Trifarian Hopeful

Moonlit Heist

  • Added: Zap Sprayfin
  • Removed: Double Up, Shakedown

Shroom and Boom

  • Added: Poro Cannon, Zaunite Urchin
  • Removed: Insightful Investigator


  • Prismatic Cards have a new minor visual effect when viewed in the Collection, and when being drawn or played.
  • In the Collection, cosmetic items that were available as part of a limited-time event are now labeled “Legacy.” A new “Show Available” filter will hide Legacy items.
  • The Tournaments Tab has been updated for the upcoming Seasonal Tournament; round timings will be more clearly displayed during the Open Rounds and Playoffs.
  • On mobile, the in-game language can now be changed from the Settings menu.


  • Fixed an issue that would sometimes disable PC hotkeys.
  • Fixed an issue where Oracle’s Eye would sometimes be disabled.
  • Fixed an issue with An Acquired Taste occasionally causing units without to appear as if they had Spellshield without actually having one.
  • Fixed several audio and card text issues for Aphelios.
  • Fixed an issue where Diana’s Nightfall visual effect wouldn’t play properly.
  • Fixed several inconsistencies in Tutorials and Challenges.
  • Updated several cards’ text as part of ongoing work to improve text consistency.
  • Fixed a crash related to Get Excited.
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