- Metagame Tier List
We’re happy to present RuneterraCCG.com’s Metagame Tier List! This is the page that will help you find a footing in Legends of Runeterra’s ever-changing ladder meta.
The rankings and decks presented here are curated by our experts, den and Sorry.
Feel welcome to stop by our Discord for discussion, questions, and feedback!
Last updated: June 25.

How to read RuneterraCCG Metagame Tier List
- Two main sources of info used to build this Tier List are stats (Mobalytics, lor-meta, and llor), and opinions of the high-level competitive community.
- Stats are the main way to rank archetypes, find the best lists, and evaluate the matchups.
- My own experience/practice, as well as opinions of top players, are also taken into consideration, especially when it comes to experts of particular archetypes.
- Tiers represent the relative power of the decks and their suitability towards consistent ladder climb.
- In addition to its Tier placement, each particular deck can have either one of these two labels:
- ‘Staple’ – this is a well-known archetype with a significant play rate and win rate;
- ‘Dark Horse’ – it is an underplayed or emerging deck, with a power level high enough to be placed on the Tier List.
- The order of decks within Tiers doesn’t matter (i.e., decks that share ‘Tier 2 Staple’ ranking are not arranged by power level within that rank).
- Click on ‘More Details’ to learn more about the deck and inspect a sample decklist. Click ‘Deck Guide’ to check out our most recent in-depth article about the archetype.










Viego Deserter is an archetype looking to use the Encroaching Mists package to grow both Viego and Legion Deserter. In the meanwhile, this package as well as Shadow Isles and Noxus removals take care of the opponent’s threats. With Viego or Legion Deserter, the deck quickly closes out games, either thanks to the numerous, huge Encroaching Mists, Viego’s level up, Legion Deserter’s Overwhelm keyword, and/or Atrocity.










Illaoi Demacia is a deck using the Spawn package to get board advantages and leverage Illaoi’s strength. Demacia synergizes very well with the Spwan mechanic thanks to strike effects and well-rounded units. Cataclysm is particularly impressive with Illaoi, allowing her to quickly level up and get the Tentacule’s buff twice in a single round. Jarvan IV levels quite easily in this deck thanks to our numerous large units and helps close out games in the midgame.
Another version with Lux also exists and shows good results, but so far the Jarvan version seems to be slightly more cohesive.










Champions (6)


landmarks (8)



Turbo Thralls is an archetype built entirely around the Frozen Thralls package. With Frozen Thralls, Harbinger of Thralls, or Lissandra, it gets some Frozen Thralls onto the board. Then Taliyah and Promising Future can be used to enhance the Landmarks. Thanks to its numerous advance cards, the deck is able to accelerate Frozen Thrall’s countdown, and then is able to quickly kill the opponent thanks to the Overwhelm keyword.










Fizz Riven is an explosive combo archetype looking to give lots of buffs to a units and OTK the opponent’s nexus. Fizz is often the target for the numerous attack buffs and Papercraft Dragon, as his built-in evasive keyword and resilience make it very hard for the opponent to have an answer.











Galio Bard is a midrange archetype looking to buff up its units with Bard’s origin to dominate the board. The deck’s numerous challenger units allow it to control the board efficiently, and Swiftwing Flight help get better trades with them. Thanks to our buffed-up units, Galio can quite easily level up and finishes games quickly.










Jayce Sentinel is a control archetype looking to remove the opponent’s units with the cost-efficient removals from Piltover & Zaun and Shadow Isles. Sentinels units grow when they see the player remove a unit, making them very cost-efficient cards to contest the board and push nexus damage. If the opponent loses too much nexus health, the deck can easily finish with Burn damage. Jayce and his package are excellent late-game finishers.
Jayce Heimerdinger SI is an archetype using the Tech synergies and strong removal package from Plitover & Zaun and Shadow Isles to get control over the game and start taking over the board. Jayce is a powerful finisher once the deck is ahead, which happens easily if Heimerdinger ever gets to stick on the board.
Another version of the archetype looks to play the sentinel package instead of the Tech one, and perform pretty well too.
- Strong against: Ezreal Caitlyn, Pirate Burn, Riven Viktor.
- Weak against: Sun Disk, Taliyah Ziggs.










Pantheon Fated is a buff-focused archetype that leverages the Fated keyword and levels up Pantheon quickly. With Zenith Blade, the large Fated units then quickly finish the game when backed up with Golden Aegis.
This archetype has several different versions, each one coming with its advantages and downsides. We’ve decided to feature the Pantheon Taric version above, but here you can also find the list for the Mono Pantheon version or the Pantheon Shyvana version.
- Strong against: Gangplank Gnar.
- Weak against: Gnar Burn, Spider Burn.
















Annie Jhin is a hyper-aggressive archetype, looking to swarm the board with cheap aggro units. Stuns from the Stagehand and Solari Sunhawk allows the unit to continue pushing damage through the opponent’s units. Then, burn damages help finish out the last of the opponent’s nexus health points.










With the powerful removal package of Piltover & Zaun and Noxus, this archetype is very effective at dealing with enemy threats. With the numerous Fast/Slow speed spells and Skills, Ravenbloom Conservatory quickly finishes its countdown. With Tybaulk on the board, controlling the game becomes even easier, and the deck can start burning down the opponent thanks to its numerous burn spells and leveled Ezreal.










Deep is an archetype built around its namesake keyword. With the early Toss cards, it quickly empties out its deck to activate the Deep keyword. From there, Nautilus and Sea Monsters will be very difficult for the opponent to overcome. The deck can also win through Maokai’s win condition and packs up a solid removal package as well as a lot of life gains thanks to the Shadow Isles region.












Bard Zed is a deck built around buffs. Thanks to Bard’s origin and followers, as well as Greenglade Elder, units in hand quickly grow. The deck has many good targets for those buffs, such as Zed, Navori Highwayman, The Maker, and Elusive units. Sai’nen helps cycle through the deck, enabling the deck to find always more Chimes, and finish the game with massive units, either through board domination or Elusive damages.










Champions (3)

Viego Shurima is a midrange archetype entirely built around Viego and his power level up. With 6 cards able to grant the Vulnerable keyword to the opponent’s units, the deck is able to force trades and progress toward Viego’s level-up. Quicksand is a particularly strong tool to stall the opponent out while Viego takes over the game, and Rite of Negation and Zonhya Hourglass will prevent the opponent from taking Viego out.
- Strong against: Feel the Rush, Scouts.
- Weak against: Sun Disk, Ezreal Caitlyn.















Aphelios Fizz Fae is a midrange archetype looking to take the lead in the tempo game thanks to the fae synergies. Aphelios is a powerful engine to back the strategy and help it push through with the Overwhelm keyword.
- Strong against: Pirate Burn, Sun Disc.
- Weak against: Pantheon Yuumi.















Lurk is an archetype built around its namesake keyword. Units with the Lurk keyword quickly see their attack stat grow, forcing the opponent to block even the cheapest of them, and getting good trades. Pyke and Rek’sai are the two powerhouses of the deck, as they level up easily and often win the game on the spot when they do so.
- Strong against: Deep
- Weak against: Ezreal Caitlyn










Feel the Rush is a control archetype looking to remove the opposing units with Shadow Isles removals and Freljord’s board wipes. The deck features a high amount of ramp to accelerate toward its late-game win conditions. With Feel the Rush, It That Stares, and She Who Wanders, the deck finishes games very decisively in the late game.
- Strong against: Ezreal Caitlyn, Pirate Burn, Yordle in Arms.
- Weak against: Sun Disk, Taliyah Ziggs.















Taric Poppy is a Demacian midrange archetype playing around the support synergies. Its strong units and tricks allow the deck to create a powerful board efficiently, and once ahead, Support unit will quickly snowball things out of control. Taric is particularly powerful with Rallies, allowing for multiple attacks, giving us a combo to level up Poppy over a single turn.










Ezreal Caitlyn is a tempo archetype looking to build up a terrifying Tri-beam Improbulator thanks to its numerous 3-cost cards. With its cost-efficient removals, the deck is able to build a tempo lead all the while dealing with the opponent’s threats. Then, it closes out games thanks to Ezreal’s level 2 and/or Farron.
- Strong against: Yuumi Pantheon, Ashe Leblanc.
- Weak against: Feel the Rush.










Draven Sion is an aggressive midrange archetype looking to leverage discard synergies for tempo and value advantages. With its massive amount of burn damage, the deck can easily close out games once the opponent’s nexus drops low on health. Sion is a very effective finisher that many deck will have trouble dealing with all the while surviving our aggressive onslaught.
- Strong against: Sun Disc.
- Weak against: Feel the Rush.















Trundle Timelines is a midrange archetype looking to play Concurrent Timelines along with units with strong Play effects. Aloof Traveler, Trundle’s Pillard, and Revna, the Lorekeeper are very good examples of such units and give a combo feel to the deck as you’re able to chat out very powerful effects all the while getting strong stats on the board.










Scouts is an archetype designed around its namesake keyword. This classic Demacia deck looks to build up a powerful board, and back it up with buffs. With the Scout keyword, this deck creates a lot of pressure on the opponent and tops it off with Rallies.
Miss Fortune is the key unit of the deck, as she levels extremely quickly with the help of Scout keyword and Rallies. Quinn also levels up easily, and will very often be a great fallback plan after the opponent threw all their resources at dealing with Miss Fortune.
- Strong against: Spider Burn, Yordles in Arms.
- Weak against: Pantheon Demacia, Braum Galio.










Taliyah Ziggs is a deck centered around landmark synergies. With its good early curve, it can defend itself and/or pressure the opponent, and then leveled Taliyah, Ziggs, and The Arsenal come down to finish the game. The Absolver is a deadly combo with Taliyah, and with Ancient Hourglass, dealing with this deck’s key units might prove difficult for the opponent.
The Zilean Xerath build of the landmark archetype is another successful way to build the archetype, though it performs a bit worse than the Taliyah Ziggs version on the ladder.
- Strong against: Sun disk, Ezreal Caitlyn.
- Weak against: Azir Irelia.









Champions (6)


landmarks (7)



Mono-Shurima looks to achieve the Sun Disk quest to Ascend its champions and win the game from there. If the Sun Disk happens to be broken by a landmark removal, the deck can still play a solid Shurima midrange gameplan thanks to the value and tempo it cost to the opponent to deal with the Sun Disk.
- Strong against: Jayce Sentinels, Feel the Rush, Ezreal Caitlyn.
- Weak against: Riven Viktor, Pirate Burn.















Jayce Lux is an archetype revolving around spell cost synergies to level up both Jayce and Lux quickly. The powerful high-cost spells, as well as the staple cheap units from the regions, will help getting to a solid board state in the midgame. Then, the champions will be impressive value engines and finishers.
- Strong against: Ezreal Caitlyn.
- Weak against: Feel the Rush.















Aphelios Viktor is a midrange archetype playing around its huge amount of generated cards. Champions can snowball powerful advantages, and Starshaping and Subpurrsible are powerful top-end finishers.
- Strong against: Riven Viktor, Yordles in Arms.
- Weak against: Ezreal Caitlyn.















Azir Irelia leverages the interaction between the Sand Soldiers generation, with Azir and Emperor’s Dais, and Blade Dance. By attacking multiple times each turn, you get numerous Sand Soldiers, making it very hard for the opponent to survive, especially once they get buffed by a leveled Azir. WIth these numerous attackers, a leveled Irelia also becomes a deadly threat, making it very hard for the opponent to block.
- Strong against: Sun disk.
- Weak against: Ezreal Caitlyn.















Champions (6)


landmarks (9)



Malphite Taliyah is a midrange archetype looking to leverage landmark synergies to get powerful units onto the board. In the midgame, the deck finishes games decisively thanks to its powerful leveled champions.
- Strong against: Ezreal Caitlyn.
- Weak against: Pirate Burn.










Sivir Demacia is a midrange archetype looking to create board advantages by combining Barrier or Quick Attack with Strike effects and the Vulnerable keyword. To enhance this midrange gameplan, Akshan offers a powerful win condition with his level 2 landmark. Sivir quickly closes out games once leveled, especially when combined with The Absolver and/or Golden Aegis.















Ezreal Heimerdinger is a midrange looking to push early board damage with its cheap units and burst of tempo, and then finishes the opponent’s remaining nexus health points with its high amount of burn with spells and Ezreal. Despite playing 2 champions that are usually labeled as control-oriented champions, the deck is rather aggressive in its playstyle.
- Strong against: Pirate Burn, Ezreal Caitlyn.
- Weak against: Feel the Rush, Pantheon Yuumi.
Meta Overview - Patch 3.9.0
Coming soon!
Changelog
Pantheon Demacia goes from Tier 1 Staple to Tier 1 Dark Horse. Scouts goes from Tier 1 Staple to tier 2 Dark Horse.
Fizz Riven, Galio Bard, Trundle Timeliens added.
Viego Deserter, Illaoi Demacia go from Tier 1 Dark Horse to Tier 1 Staple. Thralls goes from Tier 2 Staple to Tier 1 Staple. Jayce SI goes from Tier 2 Dark Horse to Tier 1 Dark Horse.
Viego Shurima, Aphaelios go from Tier 1 Staple to Tier 2 Staple. Taliyah Ziggs goes from Tier 1 Dark Horse to Tier 2 Dark Horse.
Pirate Burn removed.
Viego Deserter added.
Aphaelios goes from Tier 1 Dark Horse to Tier 1 Staple.
Annie Ezreal, Taric Poppy added.
Feel the Rush goes from Tier 1 Staple to Tier 2 Staple. Annie Jhin, Zed Bard go from Tier 1 Dark Horse to Tier 2 Staple.
Draven Sion, Sun Disc, Aphelios Viktor, Jayce Lux, Jayce SI go from Tier 2 Staple to Tier 2 Dark Horse.
Illaoi Demacia decklist updated.
Lurk added.
Jhin Annie, Bard Zed, Illaoi Demacia, Deep, Turbo Thralls added.
Scouts goes from Tier 1 Dark Horse to Tier 1 Staple.
Taliyah Ziggs goes from Tier 1 Staple to Tier 1 Dark Horse. Draven Sion, Jayce Heimer go from Tier 1 Dark Horse to Tier 2 Staple.
Worldwalker released.
Viego Shurima goes from Tier 2 Staple to Tier 1 Staple, decklist updated. Taliyah Ziggs goes from Tier 1 Dark Horse to Tier 1 Staple.
Sun Disk, Ezreal Caitlyn go from Tier 1 Staple to Tier 2 Staple. Jayce Lux goes from Tier 1 Dark Horse to Tier 2 Staple. Sivir Demacia goes from tier 2 Staple to Tier 2 Dark Horse.
Aphaelios added to Tier 1 Dark Horse. Ezreal heimer added to Tier 2 Dark Horse.
Viktor Allegiance, Viktor Riven, Gnar Burn, Gnar Overwhelm, Lurk, Fizz Riven, Yordles in Arms, Rumble Draven, Viktor Lee removed.
Ezreal Caitlyn, Feel the Rush, Pantheon Demacia go from Tier 2 Staple to Tier 1 Staple. Ziggs Taliyah goes from Tier 2 Staple to Tier 1 Dark Horse.
Riven Viktor, Yordles in Arms go from Tier 1 Staple to Tier 2 Dark Horse.
Draven Sion, Jayce Lux added to Tier 1 Dark Horse.
Jayce Sentinels, Feel the Rush, Viego Shurima, Viktor Lee added.
Sun Disk goes from Tier 2 Staple to Tier 1 Staple. Pirate Burn goes from Tier 1 Dark Horse to Tier 1 Staple.
Pantheon Yuumi goes from Tier 1 Staple to Tier 2 Staple. Aphelios Viktor, Sivir Demacia go from Tier 1 Dark Horse to Tier 2 Staple. Draven Rumble, Azir Irelia, Gnar Overwhelm, Lurk go from Tier 2 Staple to Tier 2 Dark Horse.
Peak Asol, Galio Gnar, Gnar Swain, Akshan Gnar, Timelines, Bandle Tree removed.
Sun Disk decklist updated.
Pirate Burn added.
Viktor Allegiance goes from Tier 1 Dark Horse to Tier 2 Dark Horse.
Riven Viktor, Yordle in Arms go from Tier 1 Dark Horse to Tier 1 Staple. Sivir Demacia, Aphelios Viktor go from Tier 2 Staple to Tier 1 Dark Horse. Azir Irelia, Draven Rumble, Gnar Overwhelm go from Tier 2 Dark Horse to Tier 2 Staple.
Scouts goes from Tier 1 Staple to Tier 1 Dark Horse. Taliyah Ziggs goes from Tier 1 Dark Horse to Tier 2 Staple. Bandle Tree, Trundle Timelines, Gnar Burn go from Tier 2 Staple to Tier 2 Dark Horse.
Viktor Allegiance added. Aphelios Viktor decklist and matchups updated.
Tristana Swarm removed.
Sun Disk, Riven Viktor, Azir Irelia, Peak Asol, Aphelios Viktor added.
Ziggs Taliyah goes from Tier 2 Dark Horse to Tier 1 Dark Horse.
Sivir Demacia goes from Tier 1 Staple to Tier 2 Staple.
Darkness, FTR control, Zoe Lee, Viego Kindred, Ahri Lulu removed.
Meta Overview added.
Draven Rumble goes from Tier 1 Dark Horse to Tier 2 Dark Horse. Akshan Gnar, Gnar Swain go from Tier 2 Staple to Tier 2 Dark Horse. Trundle Timelines goes from Tier 1 Staple to Tier 2 Staple.
Overwhelm Gnar goes from Tier 2 Dark Horse to Tier 1 Dark Horse.
Draven Rumble Goes from Tier 2 Dark Horse to Tier 1 Dark Horse. Yordles in Arms goes from Tier 2 Staple to Tier 1 Dark Horse. Sivir Demacia goes from Tier 1 Dark Horse to Tier 1 Staple.
Gnar Ziggs goes from Tier 1 Staple to Tier 2 Staple.
Yordles in Arms updated.
Ezreal Caitlyn added.
Darkness decklist updated.
Sivir Akshan decklist updated.
Akshan Gnar goes from Tier 1 Staple to Tier 2 Staple.
Pantheon Demacia goes from Tier 1 Dark Horse to Tier 1 Staple.