
All Cards and Archetypes of The Rising Tides Expansion

(UPDATED FOR PATCH 1.5) Below is the complete list of all the archetypes and the cards that belong to their respective ‘seeding packs’. The original spreadsheet is provided by the Expeditions mode design lead Paul Sottosanti.
Currently there are 32 supported archetypes in the LoR limited format. There are 7 mono-region archetypes, and each combination of the two regions has its own primary archetype (21). Expeditions also have 4 additional archetypes that are a bit more off the beaten path – Crimson Guard, Fishbones, Fluft and Tuft and Cataclysm. These bonus archetypes only show up half as often as the primary archetypes during the initial Champion Picks.
Each archetype has either one or two champions that are assigned to it and a various number of cards. There are also two additional tuning values to each archetype that correct their rate of appearance during darfts:
- Cohesiveness Rating: Some archetypes are full of generically useful cards, while others like Shadows and Dust consist of mostly cards that are more dependent on one another. Cohesiveness Rating is a tuning value that allows us to control how quickly a particular archetype will be disallowed from showing up in Wild Picks when your deck doesn’t include any cards from that archetype, since you’d be highly unlikely to be interested in them anyway;
- Wild Pick Bonus Chance: This is another tuning value that allows us to increase the frequency with which you’ll see an archetype during your Wild Picks, but only during drafts where it’s your primary archetype. So for an archetype like Shroom and Boom that’s dependent on having plenty of mushroom-related cards to end up with a synergistic deck, taking a couple packs from it early will ensure you’ll see lots more of them throughout the draft.
Mono-Region Archetypes

Duo-Region Archetypes







Bonus Archetypes


History of Changes
Patch 1.1:
Noxian Might, at its core, is supposed to be about 5+ Power units and nexus damage overwhelming the opponent in the midgame. Given that, we’re weakening its early game so you’ll have to dip into other archetypes if you want to start threatening your opponent on turn 1.
- Removed: Legion Rearguard
Scrapheap is getting a minor tweak to enable Insightful Investigator a bit more.
- Added: Academy Prodigy
- Removed: Rising Spell Force
Total Recall hasn’t been all that successful lately, so we’re removing some of the slower and more inconsistent cards in favor of some solid removal options.
- Added: Thermogenic Beam, Statikk Shock
- Removed: Unlicensed Innovation, Shady Character, Shadowshift
Patch 1.2:
First, we’ve removed the bonus chance to see Rising Tides archetypes, so all primary archetypes will now have the same chance of showing up in the initial Champion Picks.
- Rising Tides archetypes no longer twice as likely to appear in initial Champion Picks.
We’ve also begun using trade pick data to improve the quality of the trades that the shopkeeper is offering, and we’ll continue doing so across patches going forward, even when it isn’t specifically called out.
With regards to balance, we’ve been relatively happy with where the new archetypes have landed (yes, even Deep), although one region in particular has continued to stand out as a formidable choice: Demacia. With that in mind, rather than focusing nerfs on a particular archetype, we’re adjusting almost all of the archetypes from that region with the goals of reducing consistent access to efficient statlines and increasing the prevalence of situational utility cards.
Relentless
- Added: For Demacia!, Ranger’s Resolve, Reckless Trifarian
- Removed: Greathorn Companion, Grizzled Ranger, Trifarian Hopeful, Vanguard Sergeant
Retribution
- Added: Chronicler of Ruin, En Garde, Hapless Aristocrat, Mobilize, Purify
- Removed: Absorb Soul, Ancient Crocolith, Back to Back, Scribe of Sorrows
Scout it Out
- Added: Chain Vest, For Demacia!, Mobilize, Ranger’s Resolve
- Removed: Back to Back, Vanguard Sergeant, War Chefs, Ye Been Warned
Shield Wall
- Added: Blinding Assault
- Removed: Greenglade Lookout, Grizzled Ranger, Herald of Spring, Laurent Protege, Sonic Wave, War Chefs
Suit Up
- Added: Detain, En Garde, Plucky Poro, Radiant Strike, Ranger’s Resolve, Scarthane Steffen
- Removed: Alpha Wildclaw, Greathorn Companion, Loyal Badgerbear, Riposte, Single Combat
Cloning Program
- Added: Vi
- Removed: Ezreal
Death’s Door
- Added:Black Spear, Hapless Aristocrat, Shady Character, The Rekindler
- Removed: Brood Awakening, Funsmith, Deadbloom Wanderer, Trail of Evidence
Disruption
- Added: Darius, Navori Highwayman, Jeweled Protector, Shadow Assassin
- Removed: Swain, Ghost, Retreat, Scaled Snapper
Fishbones
- Added: Gotcha!, Hired Gun, Monkey Idol, Mystifying Magician, Patrol Wardens, Shellshocker, Thermogenic Beam
- Removed: Boomcrew Rookie, Brash Gambler, Jury-Rig, Pocket Aces, Sump Dredger, Vault Breaker, Zaunite Urchin
- Fishbones champion packs will now always include both Jagged Taskmaster and Professor von Yipp. This may force you into a tri-region deck, which is a known issue we’ll fix in a future patch.
Grand Moments (previously Spellbound)
- Added: For Demacia!, Redoubled Valor
- Removed: Riposte, Vanguard Sergeant
Shadows and Dust
- Added: Yusari
- Removed: Claws of the Dragon, Deep Meditation, Eye of the Dragon, Mark of the Isles, Rush, Sonic Wave
Smash and Grab
- Added: Eager Apprentice, Hired Gun, Jaull Hunters, Lure of the Depths
- Removed: Boomcrew Rookie, Brash Gambler, Pick a Card, Pilfered Goods, Rummage, Salvage, The Beast Below
Spell Slingers
- Added: Deny, Ki Guardian, Pocket Aces, Spirit’s Refuge, Ye Been Warned, Yordle Grifter
- Removed: Bubble Bear, Greenglade Duo, Razorscale Hunter, Shipwreck Hoarder
Ancient Evil
- Added: Stalking Wolf
- Removed: Ruthless Raider
Cataclysm
- Added: Shadow Assassin, Horns of the Dragon
- Removed: Recall, Guile, Shadowshift, Brash Gambler, Funsmith, Insightful Investigator
Crimson Guard
- Removed: Unyielding Spirit
Demacian Steel
- Added: Vanguard Firstblade, En Garde
Discipline
- Added: Keeper of Masks
- Removed: Recall, Shadowshift, Retreat
First to the Draw
- Added: Jagged Butcher, Slotbot
- Removed: Brash Gambler, Hunting Fleet, Pick a Card
Shroom and Boom
- Added: Patrol Wardens
- Removed: Amateur Aeronaut
Terrors from the Deep
- Added: Golden Narwhal, Hunting Fleet
- Removed: Hired Gun, Darkwater Scourge
Total Recall
- Added: Amateur Aeronaut, Windfarer Hatchling
- Removed: Used Cask Salesman
Patch 1.3:
Fishbones is receiving a buff to its consistency, plus a number of 1-cost units from other regions to provide a more varied experience depending on which third region you’ve chosen.
- Added: Barkbeast, Coral Creatures, Daring Poro, Fleetfeather Tracker, Hapless Aristocrat, Legion Saboteur, Lonely Poro, Mageseeker Conservator, Navori Bladescout, Omen Hawk, Precious Pet, Sparring Student
- Removed: Pilfered Goods, Scrapdash Assembly
- Increased Wild Pick Bonus Chance to High (from Medium)
Raiding Party has been a bit weak lately, so we’re upgrading both its Plunder enablers and rewards.
- Added: Chum the Waters, Jagged Butcher, Jagged Taskmaster, Monkey Idol, Parrrley, Yordle Grifter
- Removed: Golden Narwhal, Petty Officer, Sheriff Lariette Rose, Warning Shot
Scout it Out ended up on the weak side after the bevy of changes it received in 1.2, so we’re giving its Bilgewater side some compensatory buffs.
- Added: Jagged Butcher, Make it Rain, Playful Trickster
- Removed: Golden Narwhal
Scrapheap has ended up being pulled in a few too many directions, so we’re focusing it towards the strategies that are working out the most.
- Added: Chempunk Pickpocket, Clump of Whumps, Shady Character, Thermogenic Beam
- Removed: Arena Bookie, Flame Chompers, Insightful Investigator, Jury-Rig, Professor von Yipp, Sump Dredger, Vault Breaker
Spell Slingers is receiving a large buff to its consistency for drafters who are willing to commit to it heavily.
- Added: Sleight of Hand, Slotbot, Will of Ionia
- Removed: Playful Trickster, Spirit’s Refuge, Yordle Grifter
- Increased Wild Pick Bonus Chance to High (from None)
Terrors from the Deep has been buoyed by our overall changes in the last patch, so we’re watering down the Sea Monsters package while also buffing the weaker Shadow Isles side.
- Added: Bubble Bear, Pick a Card, Slotbot, Withering Wail
- Removed: Stirred Spirits
Death’s Door
- Added: Atrocity, Puffcap Peddler
- Removed: Tortured Prodigy, Unlicensed Innovation
Discipline
- Added: Will of Ionia; Yone, Windchaser
First to the Draw
- Added: Black Market Merchant, Shellshocker
Grand Moments
- Added: Eminent Benefactor, Suit Up!
- Removed: Assembly Bot, Plaza Guardian
Mega Keg
- Added: Slippery Waverider
- Removed: Hunting Fleet
Retribution
- Added: Tortured Prodigy
- Removed: Sapling Toss
Total Recall
- Added: Deny, Gotcha!, Plaza Guardian
- Removed: Kinkou Wayfinder, Get Excited!, Recall
Patch 1.4:
- While drafting a tri-region deck, significantly reduced how frequently you’ll be offered Wild Pick options from archetypes that include cards from other regions on their roster.
Afterlife
- Added: Mark of the Isles, Phantom Prankster, Splinter Soul
- Removed: Glimpse Beyond, Neverglade Collector
Battle Scars
- Added: Avarosan Marksman
- Removed: Stalking Wolf
Death’s Door
- Added: Vengeance
Disruption
- Added: Blade’s Edge, Shadowshift
Fishbones
- Added: Chum the Waters, Rising Spell Force, Scrapdash Assembly
- Removed: Coral Creatures, Daring Poro, Hired Gun
Noxian Might
- Added: Culling Strike, Shunpo
Relentless
- Added: Armored Tuskrider
- Removed: Mobilize, Savage Reckoner
Scrapheap
- Added: Crimson Disciple, Imperial Demolitionist, Savage Reckoner, Used Cask Salesman
- Removed: Armored Tuskrider, Clump of Whumps, Rummage, Zaunite Urchin
Shadows and Dust
- Added: Glimpse Beyond, Shadow Fiend, Warden’s Prey
- Removed: Sapling Toss, Vengeance
Spell Slingers
- Added: Double Up, Pilfered Goods, Pool Shark, Salvage, Spirit’s Refuge
- Removed: Jailbreak, Rivershaper, Rush, Sleight of Hand, Will of Ionia
Total Recall
- Added: Recall
- Removed: Zephyr Sage
- Wild Pick Bonus Chance increased to High (from Medium)
Patch 1.5:
We’re happy with how last patch’s changes to tri-region drafting have improved its viability, so much so that we’re tweaking things a little further this time around. We’re also reducing the consistency of mono-region drafting, as it’s been a little too reliably powerful for a safer option.
- While drafting a tri-region deck, slightly increased how frequently you’ll be offered packs from the archetypes completely contained within your three regions during your Wild Picks.
- While drafting a mono-region deck, reduced how frequently you’ll be offered the matching mono-region archetype during your Wild Picks.
Freljord has been performing very well in the wake of last patch’s Braum and Anivia changes, so we’re reining in some of its best performing archetypes. Similarly, Noxian Might has overperformed since the Darius and Basilisk Rider buffs and is getting adjustments. Lastly, we’re giving further buffs to Fishbones and Spell Slingers—while their play patterns are unique and enjoyable, they’ve still been a bit too inconsistent.
Ancient Evil
- Added: Brittle Steel, Caught in the Cold
Battle Scars
- Added: Stalking Wolf
- Removed: Ruthless Raider
Fishbones
- Added: Eager Apprentice, Hired Gun
- Removed: Crackshot Corsair, Rising Spell Force
- Wild Pick Bonus Chance increased to Very High (from High)
Fluft and Tuft
- Added: For Demacia!, Fury of the North, Iceborn Legacy
- Removed: Babbling Bjerg, Omen Hawk, Vanguard Sergeant
- Wild Pick Bonus Chance decreased to High (from Very High)
Noxian Might
- Added: Blade’s Edge, Death Lotus
- Removed: Legion Grenadier
Raiding Party
- Added: Elixir of Iron, Yeti Yearling
- Removed: Lonely Poro
Spell Slingers
- Added: Insight of Ages, Shadow Assassin, Will of Ionia, Yordle Grifter
- Removed: Double Up, Salvage, Solitary Monk, Spirit’s Refuge
- Wild Pick Bonus Chance increased to Very High (from High)
Suit Up
- Added: Elixir of Iron, Unscarred Reaver