Legends of Runeterra Expeditions Guide: All Cards and Archetypes of The Rising Tides Expansion

(UPDATED FOR PATCH 1.5) Below is the complete list of all the archetypes and the cards that belong to their respective ‘seeding packs’. The original spreadsheet is provided by the Expeditions mode design lead Paul Sottosanti.

Currently there are 32 supported archetypes in the LoR limited format. There are 7 mono-region archetypes, and each combination of the two regions has its own primary archetype (21). Expeditions also have 4 additional archetypes that are a bit more off the beaten path – Crimson Guard, Fishbones, Fluft and Tuft and Cataclysm. These bonus archetypes only show up half as often as the primary archetypes during the initial Champion Picks.

Each archetype has either one or two champions that are assigned to it and a various number of cards. There are also two additional tuning values to each archetype that correct their rate of appearance during darfts:

  • Cohesiveness Rating: Some archetypes are full of generically useful cards, while others like Shadows and Dust consist of mostly cards that are more dependent on one another. Cohesiveness Rating is a tuning value that allows us to control how quickly a particular archetype will be disallowed from showing up in Wild Picks when your deck doesn’t include any cards from that archetype, since you’d be highly unlikely to be interested in them anyway;
  • Wild Pick Bonus Chance: This is another tuning value that allows us to increase the frequency with which you’ll see an archetype during your Wild Picks, but only during drafts where it’s your primary archetype. So for an archetype like Shroom and Boom that’s dependent on having plenty of mushroom-related cards to end up with a synergistic deck, taking a couple packs from it early will ensure you’ll see lots more of them throughout the draft.

Mono-Region Archetypes

Duo-Region Archetypes

Bonus Archetypes

History of Changes

Patch 1.1:

Noxian Might, at its core, is supposed to be about 5+ Power units and nexus damage overwhelming the opponent in the midgame. Given that, we’re weakening its early game so you’ll have to dip into other archetypes if you want to start threatening your opponent on turn 1.

  • Removed: Legion Rearguard

Scrapheap is getting a minor tweak to enable Insightful Investigator a bit more.

  • Added: Academy Prodigy
  • Removed: Rising Spell Force

Total Recall hasn’t been all that successful lately, so we’re removing some of the slower and more inconsistent cards in favor of some solid removal options.

Patch 1.2:

First, we’ve removed the bonus chance to see Rising Tides archetypes, so all primary archetypes will now have the same chance of showing up in the initial Champion Picks.

  • Rising Tides archetypes no longer twice as likely to appear in initial Champion Picks.

We’ve also begun using trade pick data to improve the quality of the trades that the shopkeeper is offering, and we’ll continue doing so across patches going forward, even when it isn’t specifically called out.

With regards to balance, we’ve been relatively happy with where the new archetypes have landed (yes, even Deep), although one region in particular has continued to stand out as a formidable choice: Demacia. With that in mind, rather than focusing nerfs on a particular archetype, we’re adjusting almost all of the archetypes from that region with the goals of reducing consistent access to efficient statlines and increasing the prevalence of situational utility cards.

Relentless

Retribution

Scout it Out

Shield Wall

Suit Up

Cloning Program

Death’s Door

Disruption

Fishbones

  • Added: Gotcha!, Hired Gun, Monkey Idol, Mystifying Magician, Patrol Wardens, Shellshocker, Thermogenic Beam
  • Removed: Boomcrew Rookie, Brash Gambler, Jury-Rig, Pocket Aces, Sump Dredger, Vault Breaker, Zaunite Urchin
  • Fishbones champion packs will now always include both Jagged Taskmaster and Professor von Yipp. This may force you into a tri-region deck, which is a known issue we’ll fix in a future patch.

Grand Moments (previously Spellbound)

Shadows and Dust

Smash and Grab

  • Added: Eager Apprentice, Hired Gun, Jaull Hunters, Lure of the Depths
  • Removed: Boomcrew Rookie, Brash Gambler, Pick a Card, Pilfered Goods, Rummage, Salvage, The Beast Below

Spell Slingers

  • Added: Deny, Ki Guardian, Pocket Aces, Spirit’s Refuge, Ye Been Warned, Yordle Grifter
  • Removed: Bubble Bear, Greenglade Duo, Razorscale Hunter, Shipwreck Hoarder

Ancient Evil

Cataclysm

Crimson Guard

Demacian Steel

Discipline

First to the Draw

  • Added: Jagged Butcher, Slotbot
  • Removed: Brash Gambler, Hunting Fleet, Pick a Card

Shroom and Boom

  • Added: Patrol Wardens
  • Removed: Amateur Aeronaut

Terrors from the Deep

Total Recall

Patch 1.3:

Fishbones is receiving a buff to its consistency, plus a number of 1-cost units from other regions to provide a more varied experience depending on which third region you’ve chosen.

  • Added: Barkbeast, Coral Creatures, Daring Poro, Fleetfeather Tracker, Hapless Aristocrat, Legion Saboteur, Lonely Poro, Mageseeker Conservator, Navori Bladescout, Omen Hawk, Precious Pet, Sparring Student
  • Removed: Pilfered Goods, Scrapdash Assembly
  • Increased Wild Pick Bonus Chance to High (from Medium)

Raiding Party has been a bit weak lately, so we’re upgrading both its Plunder enablers and rewards.

  • Added: Chum the Waters, Jagged Butcher, Jagged Taskmaster, Monkey Idol, Parrrley, Yordle Grifter
  • Removed: Golden Narwhal, Petty Officer, Sheriff Lariette Rose, Warning Shot

Scout it Out ended up on the weak side after the bevy of changes it received in 1.2, so we’re giving its Bilgewater side some compensatory buffs.

  • Added: Jagged Butcher, Make it Rain, Playful Trickster
  • Removed: Golden Narwhal

Scrapheap has ended up being pulled in a few too many directions, so we’re focusing it towards the strategies that are working out the most.

  • Added: Chempunk Pickpocket, Clump of Whumps, Shady Character, Thermogenic Beam
  • Removed: Arena Bookie, Flame Chompers, Insightful Investigator, Jury-Rig, Professor von Yipp, Sump Dredger, Vault Breaker

Spell Slingers is receiving a large buff to its consistency for drafters who are willing to commit to it heavily.

  • Added: Sleight of Hand, Slotbot, Will of Ionia
  • Removed: Playful Trickster, Spirit’s Refuge, Yordle Grifter
  • Increased Wild Pick Bonus Chance to High (from None)

Terrors from the Deep has been buoyed by our overall changes in the last patch, so we’re watering down the Sea Monsters package while also buffing the weaker Shadow Isles side.

Death’s Door

  • Added: Atrocity, Puffcap Peddler
  • Removed: Tortured Prodigy, Unlicensed Innovation

Discipline

First to the Draw

  • Added: Black Market Merchant, Shellshocker

Grand Moments

  • Added: Eminent Benefactor, Suit Up!
  • Removed: Assembly Bot, Plaza Guardian

Mega Keg

  • Added: Slippery Waverider
  • Removed: Hunting Fleet

Retribution

  • Added: Tortured Prodigy
  • Removed: Sapling Toss

Total Recall

Patch 1.4:

  • While drafting a tri-region deck, significantly reduced how frequently you’ll be offered Wild Pick options from archetypes that include cards from other regions on their roster.

Afterlife

Battle Scars

  • Added: Avarosan Marksman
  • Removed: Stalking Wolf

Death’s Door

Disruption

Fishbones

  • Added: Chum the Waters, Rising Spell Force, Scrapdash Assembly
  • Removed: Coral Creatures, Daring Poro, Hired Gun

Noxian Might

Relentless

  • Added: Armored Tuskrider
  • Removed: Mobilize, Savage Reckoner

Scrapheap

Shadows and Dust

Spell Slingers

  • Added: Double Up, Pilfered Goods, Pool Shark, Salvage, Spirit’s Refuge
  • Removed: Jailbreak, Rivershaper, Rush, Sleight of Hand, Will of Ionia

Total Recall

  • Added: Recall
  • Removed: Zephyr Sage
  • Wild Pick Bonus Chance increased to High (from Medium)

Patch 1.5:

We’re happy with how last patch’s changes to tri-region drafting have improved its viability, so much so that we’re tweaking things a little further this time around. We’re also reducing the consistency of mono-region drafting, as it’s been a little too reliably powerful for a safer option.

  • While drafting a tri-region deck, slightly increased how frequently you’ll be offered packs from the archetypes completely contained within your three regions during your Wild Picks.
  • While drafting a mono-region deck, reduced how frequently you’ll be offered the matching mono-region archetype during your Wild Picks.

Freljord has been performing very well in the wake of last patch’s Braum and Anivia changes, so we’re reining in some of its best performing archetypes. Similarly, Noxian Might has overperformed since the Darius and Basilisk Rider buffs and is getting adjustments. Lastly, we’re giving further buffs to Fishbones and Spell Slingers—while their play patterns are unique and enjoyable, they’ve still been a bit too inconsistent.

Ancient Evil

Battle Scars

Fishbones

  • Added: Eager Apprentice, Hired Gun
  • Removed: Crackshot Corsair, Rising Spell Force
  • Wild Pick Bonus Chance increased to Very High (from High)

Fluft and Tuft

Noxian Might

  • Added: Blade’s Edge, Death Lotus
  • Removed: Legion Grenadier

Raiding Party

Spell Slingers

  • Added: Insight of Ages, Shadow Assassin, Will of Ionia, Yordle Grifter
  • Removed: Double Up, Salvage, Solitary Monk, Spirit’s Refuge
  • Wild Pick Bonus Chance increased to Very High (from High)

Suit Up

Rainmaker

Rainmaker’s love for Legends of Runeterra was born from his passion for Magic: The Gathering and League of Legends. His aspiration is to enjoy and improve in all the aspects of LoR - be it brewing, tuning, piloting, or drafting - and report all of his experiences along the way!

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