
Deck of the Day: Viego Ionia Control











Champions (3)

- Origins
Shadow Isles and Ionia have been two of the strongest control regions in LoR since release. They both have incredible tools to stall the game out while also having some crazy finishers to close games out.
Viego is a new top-end threat that scales incredibly well the longer the game goes. Not only does he grow himself, but his Encroaching Mists all become larger as well.
Viego’s biggest problem is getting to the end-game consistently, and Ionia is a perfect pairing to allow you to do so. Add the fact that there have been some serious buffs to Ionia (in this deck,
- Gameplan
As I was saying, our game plan here is to stall as long and as efficiently as possible until we can build a huge army of Mists and a huge Viego.
We have plenty of chump blockers and removal spells to deal with any aggressive push. Our biggest play against a midrange strategy is the combo of Darkwater Scourge and Death Mark. The latter also has a huge bonus of being able to remove a large target while keeping one of our massive Encroaching Mists on the board permanently!
Being in Ionia also helps us to some solid protection from big spells and removal for our key pieces. We want to protect Viego and the I
We plan to finish the game in the late turns by either leveling Viego and dominating the board, or going after their Nexus with a safe Atrocity on a massive Viego or Encroaching Mist.
Mulligan tips: For some of our cards, the decision about either we keep them or not is very matchup-dependant, but some other cards can be kept universally. Let’s start with these good general keeps:
- Verdict: 9 out of 10
Overall this deck fits perfectly into the idea of Shadow Isles Ionia Control. It’s a versatile and powerful late-game deck utilizing all of the amazing tools these regions have to make a huge force in the meta.
This version above is from Cephalopod, so make sure to check him out on Twitter!
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