Deck of the Day: Gangplank Sejuani

Gangplank Sejuani is a very old archetype dating back to Rising Tides, but it has never felt as powerful as in nowadays' meta.

Hello everyone, my name is Dragon and I welcome you all to another Deck of the Day. Recently, I picked up the new hottest deck that’s been cropping up more and more in the Masters ladder. Without further ado, I present to you Gangplank Sejuani!

  • Origins

GP Sejuani is an archetype that has existed since its champions were originally released in the Rising Tides expansion back in the spring of 2020. The deck, however, did not see very much play until recent times. Now it is definitely on the rise, and there have been a few reasons behind its recent surge.

Make it Rain going to 2 mana was massive for the deck, and combined with Ice Shard it gives the deck multiple ways to ping off small units.

Another major reason this deck is emerging is Sejuani’s matchup into Sivir. Sivir decks often want to close out around turns 6-8 – this is when they’ve levelled Sivir and have a strong board with enough combat tricks to push for lethal. Sejuani’s level-up ability cripples the deck by Frostbiting all enemy units, even through Spellshields.

Because of these factors, GP Sej has been able to emerge as a powerful deck to play in this meta.

  • Gameplan

This deck is looking to proc Plunder early and often so that our champions are levelled by round 6-7.

The early game is about trying to deal with opponents’ threats while advancing Sejuani and Gangplank. For example, you might sometimes want to Make it Rain even if your opponent only has 1 unit on board just because it guarantees Nexus damage on a defensive turn.

Try to plan your turns ahead, and assess if you need to use a ping effect just to get to a level-up sooner. While it can feel bad to use a card like Warning Shot without any follow-up value, if it levels your champions one round faster it can be a game-winning play.

In the midgame, you ideally want to have at least one of your champions out and levelled, and use them to close out. With Gangplank, you want to attack, wipe their board, and use the Powder Keg he makes every round to enhance your removal spells, especially Make it Rain and Ice Shard.

With Sejuani, you want to use her Frostbite to choke out opponents and make their attacks unappealing with the looming threat of freeze.

One very important consideration with Sejuani is that she is able to frostbite at Fast speed with Make it Rain and especially Ice Shard. In general, it is always better to go for Fast speed Frostbite over Burst Speed Frostbite.

The reason for this is that at Fast speed, no matter what attack buff your opponent plays on their unit, it will be Frostbitten before their attack will go through, which makes it incredibly difficult for opponents to push any damage that turn.

  • Verdict: 9 out of 10

GP Sej has shown itself to be very powerful and it can deal with more than just Sivir decks.

While the deck can be fast and turbo-level a GP on 5 to wipe the opponents, it can also play at a slower pace and remove threats with ping effects, and use a Monster Harpoon to remove larger threats.

This list is incredibly powerful against archetypes that rely on board presence to close out the game, but it has a harder time dealing with burn strategies (due to lack of life gain), and Viego decks (because he will eventually outscale our removal).

Thank you all for reading, and I hope I’ve inspired some of you to go plunder from your opponent’s Nexus.


Dragonguy is a just a guy who enjoys playing some fun LOR decks. After taking targon's peak and Deep to top 32 of Guardians of the Ancient, he's been constantly looking to improve his game. Also, he's been playing a lot of Path of Champions lately, and is really enjoying Jinx.

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