Monuments of Power Expeditions Archetypes
UPDATED FOR PATCH 1.13 (including new K/DA spells)
There are 43 archetypes available to draft in Expeditions mode, including mono-region archetypes, and at least one archetype assigned for each possible combination of two regions. Expeditions also provide ‘bonus’ archetypes that are a bit more off the beaten path and have a lower appearance rate compared to the regular ones. These bonus archetypes only show up half as often as all the other archetypes during the initial Champion Picks.
Each archetype has a distinct pool of cards associated with it, including 1 or 2 champions. There are two additional tuning values to each archetype that affect their rate of appearance during the draft:
- Cohesiveness Rating: Some archetypes consist of cards that are very dependent on one another and do not work as well outside of those archetypes (ex. ‘Shadows and Dust’). Cohesiveness Rating is a tuning value that controls how quickly a particular archetype will stop showing up during Wild Picks. A high Cohesiveness rating means the archetype is unlikely to appear during the draft when your deck doesn’t include any cards from that archetype;
- Wild Pick Bonus Chance: Archetypes like ‘Shroom and Boom’ that are dependent on having plenty of synergistic cards will have a heightened ‘Wild Pick Bonus Chance’. It means that after you take a couple of packs of Shroom and Boom’ early, you’ll have a higher chance to see lots more of them throughout the draft – both during Synergy Picks and Wild Picks.
Below is the complete list of all the archetypes and their cards. The original spreadsheet is provided by the Expeditions mode design lead Paul Sottosanti.