
11 New Champions – 11 Fun Theorycrafts! Hot Decks from Top Players to Try on Launch Day of ‘The Rising Tides’ Expansion

Looking for a cool new deck to play once the Patch 1.0 hits live servers? We’ve got you covered! These are our carefully handpicked lists from the best deckbuilders out there for you to enjoy on Day One!
Miss Fortune
Archetype: Miss Fortune/Sejuani Plunder Midrange

Created by: Swim
Deck code: CEBQCAIBCYCQEBQLCYOSCLIFAIAQCAQGBEFAEAICAYJACAQBBAAQGAQGBEYT6
Commentary:
The deck is built mainly around Plunder keyword, triggering which also should help with consistent Sejuani level ups in the late game. Yordle Grifter gets value even when he doesn’t trigger allegiance. The deck has the ability to outgrind most midrange opponents with new card draw/card stealing tools from Bilgewater.
Twisted Fate
Archetype: Twisted Fate/Lee Sin ‘Spells Matter’ Control

Created by: Bruised By God
Deck code: CEBQEAICBQ4QKAQGAEHBUHJGAUBAEAQDAYEQUAICAEBDCNYA
Commentary:
Control deck featuring TF that utilizes spell synergies of Lee Sin and new Ionia followers. With an abundance of value-oriented early game minions, it can play for the board early and hold off until the arrival of Lee, who should close out the game. Twisted Fate is mainly a value card with a lot of flexibility in this build, but can also level up given the quality of our draw spells.
Gangplank
Archetype: Gangplank/Twisted Fate ‘Powder Keg Burn’ Midrange

Created by: Swim
Deck code: CEBAKAIECENR6NBWAYBAMBAICINCALICAEBAMHYCAECA2JYBAEBAMDI
Commentary:
An all-in Powder Keg synergy deck that attempts to close out games by Gangplank and face damage from spells (either direct or residuary). PnZ spells rise up in value significantly when enhanced by Kegs and can lead to huge blow-outs. Once again, Twisted Fate is included for his flexibility, but also due to the AOE effect on his Red Card skill.
Nautilus
Archetype: Nautilus/Thresh Sea Monsters Control

Created by: Alanzq
Deck code: CEBQCAIFGQBAEBIHBIFAEBQXDUPCKJZJF42TMOAAAEAQCBIZ
Commentary:
A very heavy control strategy that sets up the Deep activation by Tossing cards in the early game. Lure of the Depth is a key piece to Sea Monster synergy, while Riptide and Salvage are excellent new control tools. Thresh can be hard to level up in this build, but if you do manage to pull it off, the pay-off of slamming down an upgraded Nautilus can be huge.
Fizz
Archetype: Fizz/Teemo von Yipp Aggro

Created by: Alanzq
Deck code: CEBQCAQEAMCQCBAIBULTMNYHAIDASDJIFMXDUPIAAEAQCBAB
Commentary:
Memey hyper-aggro strategy that aims to annoy the opponent into pressing a ‘Surrender’ button. Fizz and Teemo are both rather act here as ‘one of the boys’ than build-arounds – they are nothing more than efficient 1-drops for the purposes of this list. Still, you can absolutely go to town with Suit Up and Pocket Aces on Fizz!
Lee Sin
Archetype: Lee Sin/Vi ‘Spells Matter’ Midrange

Created by: MegaM0gwai
Deck code: CECACAICG4BACBATGQBQEBAHBAEQIAQCAEBQMCIDAEAQIJYBAICAMAQBAIBDCAICAECBUOI
Commentary:
Both Lee Sin and Vi benefit from spell-spamming, so they complement each other very well. With a lot of highly-synergistic cards like Insightful Investigator and Claws of the Dragon, the list plays out almost like a combo deck. It aims to either close out games with a powerful Lee Sin kick or cheese the opponents with a timely burn spell/Sumpworks Map.
Vi
Archetype: Vi/Heimer Midrange

Created by: Alanzq
Deck code: CEBQCAQCBECQCBAQDMTTIOAGAEBAEDBFEYYTSAIBAICAQAQBAICAIAIBAIUQ
Commentary:
An old Heimerdinger concept reimagined with the help of the Piltover Enforcer. As an efficient Challenger unit, Vi adds another ulitity piece to the deck – but also has the potential to snowball the games all by herself. As always, 3-cost spells (Vault Breaker included) are the name of the game with Heimer decks. Enjoy your Elusive 3/1 turrets – but be wary of Ember Maidens and Miss Fortunes floating around in the meta.
Swain
Archetype: Swain Noxus/Frejlord Midrange

Created by: MegaM0gwai
Deck code: CECACAQBAEBACAY6GACAEAYCAQDQSBIBAECAUFAWFYAQCAIDFIBACAIDCYAQEAYB
Commentary:
This is a Swain build-around that packs a lot of punch. The deck can level up him very quickly, using self-damage for value with Crimson package. The new Imperial Demolitionist unit is also nuts! Freljord contributes a key piece to this kind of strategy – Ember Maiden, as well as Avalanche and a number of buff spells. Aurok Glinthorn will often close games by itself – just as well as Cithria does so in Demacia midrange decks.
Maokai
Archetype: Maokai Shadow Isles/Bilgewater Mill Combo

Created by: Swim
Deck code: CEBQCAIFGUBAEBIHBAEQEBQJBMOSCIRHFUXTCAIBAIDCGAICAIDAKOY
Commentary:
This Maokai mill deck plays for the board and looks to both Toss and agressively trade away cheap utility units. It employs Elise due to her insane early game board presence. There are also some Plunder synergies scattered around. When approaching Maokai’s level up, look to stockpile a few effects like Pilfered Goods and Black Market Merchant to mill out the last few of the opponent’s cards.
Sejuani
Archetype: Sejuani/Anivia Freljord/Shadow Isles Ramp

Created by: Alanzq
Deck code: CEBQGAQBAEBAQBIBAUARIHJIGYCQCAIMCQMCCKIAAEAQCBIZ
Commentary:
A classic FR/SI strategy that combines efficient removal with early ramp tools to survive until the late game, where Sejuani and Anivia will become completely unbeatable. Avarosan Hearthguard and The Tuskraider will both buff your deck up to some crazy values. Ember Maiden is included due to her defensive AOE ability early, but she also synergizes with both champions in the late game.
Quinn
Archetype: Quinn/Miss Fortune Scouts Midrange

Created by: Bruised By God
Deck code: CEBQGAQGCYTT4BACAAAQMCIKAUAQACIKDUSSWAIBAIAAOAQBAEABKAICAYHQ
Commentary: Extremely offensive deck that wants to play for tempo and abuse Scout keyword. Plays out a lot like Demacia Midrange in the first few rounds, but then closes with more of a splashy-fun, over-the-top bombs in the late game. Miss Fortune and Quinn have the same level up condition.